Hey! You probably can't read this, but the current red text -green background - grey scene colour palette of this leaderboard is atrocious. Think it could be changed to something more legible?
Think it would be possible to tone down the green background? It's frying my eyeballs.
I love getting rick rolled, being taught how to make vertical slabs in Minecraft, and reading a run comment that says "pylly.fi". Perhaps run verification should be a thing? Seems like a similar thing to Barney's h&s game could happen here. It's not like the runs take long to watch in order to verify.
Hey!
After doing some research, I've come to the conclusion that there are no runs occurring due to a few different reasons. Let's go over some history before I elaborate on that, though.
Speed Demos Archive used to be ¤¤the¤¤ hub for all things speedrunning back when this game was released. Naturally, that's where I looked to find some thread, run, or discussion regarding the formation of the current and past categories, the corresponding rules of these categories, and any record runs of the time that were considered good enough to make the cut for their own pages. I found one submission - the complete dissertation of Miku Uyama's Any% NG record of 1:14:34. This was run even longer ago than I thought, with the post being dated May 22, 2009. Considering the game was only released August 27, 2008, it is /absolutely/ remarkable this record has gone untouched for nearly a decade. Nobody's even come close - second place is nearly two minutes off from this ancient record. The post can be found here: http://speeddemosarchive.com/CastleCrashers.html
Now, also included in that post, there's a single sentence near the top of the page that was clearly agreed upon. "Category Note: Characters are not considered separate categories for a new game run because there are not enough differences between the characters." Never actually having read src's rules on the NG and NG+ categories myself (I always wondered by NG+ was so much slower), it's quite obvious a bit has changed over time and doesn't reflect the old rules for NG and NG+. Here, the rules for NG state that the character chosen 'be played with one of the four starting knights.' When was this changed? I couldn't find any discussion regarding it. Perhaps I didn't look hard enough, but I don't see a reason for this restriction.
Now, the most significant issue I see with the current rules lie in NG+. Aside from having some wording changed around in the rules found here, this is the only /actual/ change in NG+ rules (besides shovel and boomerang, which are essentially useless, and ironically could not be obtained without leveling up at least once) - "Can be on any character." Hold on, that doesn't sound like proper rules for NG+. SDA stated that there wasn't enough of a significant change among NG characters to warrant different categories. Doesn't NG+ imply that you've beaten the game before, and have access to a previously-played character? Would the route not stay the same, but the character be of a much higher level? This is what seems intuitive, and is widely accepted among the rules for NG+ among countless games that have such a category.
All that having been said, I am in strong favour of merging the current NG and NG+ categories into a single NG category. This is what the rules were agreed upon shortly after the game's release, and the best runs, still today, abide by them. I am also in favour of updating the NG+ rules to proper NG+ standards, allow the use of previously-played characters. Obviously, the levels would still need to be beaten in NG sequence (the only questionable route change being moon skip and its application in a NG+ setting). I do believe that the modernization of these categories would not only increase the game's activity as a speedgame, make for several very interesting NG+ routing choices, and allow for a fair playing field to the currently unjustly-separated NG and NG+ runs.
Thank you.
-GG
Hey! I just finished watching soxdye's run, and I noticed that at the end of the run he says he's "two minutes off the record now." After a quick search, I found this run.
Is there a reason this isn't listed as the world record for this category? Dated June 12, 2011 - 1:14:34.
Hello!
I've searched around a bit, and it appears that there is no existing Discord Server based around Wario Land: Shake It!. I have created the following server, therefore, to serve as a future hub for anyone interested in this game - be it speedrunning or casual play.
Hop on in and join the discussion!
Not too long ago, 140 received an update on the Steam version which included the addition of a fourth level and a complete remaster of the physics. While this has not resulted in a great deal of potential optimal times for Any%, it has resulted in significant strategy modifications and has given to a new category - All Levels. The addition of an Individual Levels leaderboard has also been implemented.
While this has reinvigorated the interest of speedrunning 140, it has also led to controversy dealing with how these new speedruns are to be compared with speedruns done on the original (legacy) version; there are very clear differences between the two, and many believe that simply comparing them directly is out of the question.
Please discuss here your thoughts regarding leaderboard formatting, version comparisons, and any other subjects of interest that have given rise as a result of this recent update.
After some discussion among the staff, we have decided it may be beneficial to rename the current major category (Any% NLS) to something easier to follow. While we are mostly in agreement, we feel as though this is a subject that requires community feedback.
The following Strawpoll will be up until April 21, after which, a decision will be made. Thanks for your participation!
After discussion among the staff of both here and speedrun.com, we have agreed upon the following changes and alterations to the submission rules. Most of these changes won't affect anything you've been doing, but will clarify on previously confusing wording, unnecessary/redundant rules, and general run accessibility and convenience. Listed below are the most significant changes.
Challenge any% runs have had the run start timing changed to better resets. For Challenge Co-Op and Challenge Solo, the following rules have been modified, respectively. Timing starts upon entry of the first level. This is to make for readily accessible resets, while the old timing required four players to start a new lobby in order to run again.
Timing starts upon entry of the first level. This is to make for readily accessible resets, while the old timing required you to exit to the main menu and navigate to the challenge select lobby in order to run again.
The names have also been changed from "Solo Challenge Any%" and "Co-Op Challenge Any%" to fit the full game naming scheme.
Challenge Solo Challenge Co-Op
As far as video proof is concerned, we have also agreed that certain evidence is no longer required, strictly based on the position on the leaderboard claimed. For any of the full game runs (Any%, Any% No Level Skips, and 100% in both Solo and Co-op varieties), any new potential top 5 run submission requires video proof. Due to lesser popularity, Challenge Solo and Challenge Co-Op only require video proof for a potential Top 3 position run.
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A Top 5 submission requires video proof
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A Top 3 submission requires video proof
Thanks for sticking with us, lately! It's awesome seeing the community grow lately, and if it weren't for you guys looking for new strats and actively running, we wouldn't have felt the need to update things for the better. There are a few more things currently in the works and being discussed, and we will keep you posted as more changes occur.
Anyone interested in being part of the active community, please feel absolutely welcome to use the BattleBlock Theater Discord invite link, which has been stickied in the forums.
Happy Running!
Hey!
A little late, but you can now select Xbox One as a platform.
Happy running!
Hey!
Figured it would be most convenient to put together a Discord to share strats, runs, glitches, and other game-related stuff. Hop on in!
Hey!
I've added insane mode as a sub-category to all of the four main full-game and level leaderboard categories. I find this to be a much more suitable method to organize runs that may or may not ever exist in enough quantity to be competitive.
I've also added Challenge, an Arena mode, as a level leaderboard category. I've also added levels 1-15 as sub-categories. This is only a temporary fix until either myself or another mod can think of a better way to format. I currently cannot think of a way to make entirely separate and distinct categories to a specific level, so I would gladly appreciate any suggestions as to how this could be made more aesthetic.
-GG
Would it be possible to appoint a speedrunner of BBT to moderator status? The current state of the leaderboards is lacking, and the categories are too split to promote any real competition of varying game settings (insane mode, for example). It would be much better to have someone who knows the game well to have the authority to edit categories and/or accept/reject runs. The acceptance of runs which play at 64fps should be a non-issue, but for some reason it persists as a question. To runners of the game the answer to this question is very clear.