Couldn't for the life of me figure out how you gained so much time on me through a section there was only dialog we have to wait for before we get the research unlocks.
I started out ahead of you, killing the loyalist 3 seconds faster and then you passed me by the time the dialog was over and had your research unlock trigger 1 sec before me. This game is so weird with time. I tried coming back time and time again but there was nothing I could do. My dialogs just took more IGT (same Realtime) to finish at it puts me way behind because the trigger to progress waits for the dialog to finish.
Dialog "Command thinks we need more powerful toys" to Dialog "New research options are available" My Run - Started in 1:08 IGT and went to 1:39 Your Run -Started in 1:09 IGT and went to 1:38
I kinda gave up with that time lose that I couldn't fix. That amount of time is huge here. But am back now, had to do some research and make a new strat.
I would say rank the full playthroughs with IGT as well by combining each mission. However, if the people that do those runs feel like the sections were clicking fast through the end screen/stat screen to get to the next mission adds value to the competition. Then you would have to add the real time from first frame of "Operation Completed" to the first frame of the flags loading screen for each mission. I personally feel that would be an unnecessary addition with very minimum effect and that IGT should be enough.
Hi, and welcome. I personally don't use any splits/splitter myself but maybe one of the others can help.
Yeah, technically the players with slower games would get get more time to execute commands however this effect is quite small. A player with 59 APM getting boosted to 60 APM isn't going to cause a major effect especially since no runs right now come down to APM. Not to mention there is a lot of waiting time in missions so command rate is rarely constant, I would say if you are doing anything to increase your games runs speed like the FPS change then stop doing it and just let the game run normal. There is also something to be said that if a player's game is running faster they would also equally get to do that many more runs. Again, this would be quite minor as well but a lot of missions do actually come down to AI RNG as well. I would say the little bit faster or slower offers minorly different but still relatively equal advantages or disadvantage for fair play.
1st Cybran Mission, 3-1 Fact Finder The objectives for this mission leave no room for any improvements or competition. All you have to do is survive 20 mins and then it will trigger the scene where as long as your ACU is ready at the gate the mission is later completed. This leaves no room for any runs being different, better or worse. Everyone just needs to do the run once to tie everyone else and then move on. I want to add a special requirement for this one. The run would be based off how fast you kill the 13th Soulripper. This adds a special survival checkpoint and a speed element to how fast you can kill the last wave of soulrippers so that we have something to play for and a reason to play this mission. (You do still have to get your ACU to the gate to finish the mission, but the official time will be based off killing the 13th Soulripper as your camera should be there watching the Soulripper dying and not trying to snap back to your ACU where we can't properly see the Soulripper being killed for validation.)
I clocked your time at 2:04 Real Time. This should be adjusted until we switch over to ranking by Game Time for fair ranking until then. It's interesting that you all have game times faster than Real Times for this one.
This is of course a very old thread but if anyone is looking for the discord server in the future I can get them a link. I will not post it right now as I believe the invite times out after a duration. I will post as needed.
Also searching "supreme commander 2 discord server" gives it as the first result for me. (There is a NA specific one as well but just join the bigger one that has everyone)
Realistically it shouldn't be too hard to find these days.
We need to change the run ranking system to go off of In-Game Time instead of Real Time due to how the game operates. Supcom2 is made to constantly adjust itself to maintain performance. As a result the speed the game plays can be constantly changing throughout runs due to varying factors. This happens out of our control and doesn't matter how good your pc is as the game itself will likely become the limiting factor before our pcs. It wasn't until I started speedrunning here that I found out that each of our games run at slightly different speeds as well. This shown by us all having varying degrees of time separation between our Real Times and In-Game Times. Now this is not just the in-game timer you see in the game. Every gameplay related function slows down and speeds up together. So example: if the game clock ticks 5% slow, all the units are also moving 5% slower, shooting 5% slower, and all the event triggers take that much longer to trigger. So as for us having different speeds. This is all fine if we use Game Time for ranking runs and no one gets to achieve more that eachother in any amount of game time. However, if we use real time the people with fast games can get so much more done to the extent that players with slower games cannot even compete. For real world example let's look at mission 2-1. The entire mission in scripted to send waves of units at certain times from the start of the mission (not real time, the game doesn't understand the existence of real time. It only knows its own time). No matter what you do during the mission you cannot speed this up. The last unit that makes it in bounds at 15:38 will always come in at the same game time as it should be. (Unless it's pathing is messed up) However, if your game is running at +2% speed for that 15:38 compared to someone else, you will end up with a free 18 seconds real time. Making it impossible for anyone with a game slower than you to play, because that ship isn't even there for them at that real time. This goes for every single other mission as well. 2-1 is just the perfect example. Please change this so we all have equal opportunity to compete. Thanks (Any questions please ask.)
This is because that abused Supcom2's game pace adjustments. As I stated before the game adjusts it game speed as needed for performance. Adjusting FPS likely helps it stay at higher pace. This exploit again shows why Real Time cannot be used for Supcom2 Speedruns. As for the "hardcoded" voice lines. The voice lines trigger as you units enter specific zones. Once you enter the "Choke Point" it triggers that Voice Over. Once you move into the "main middle objective area" it triggers the next VO. The reason they are quicker is because the game is running faster and your units gets into those zones faster. (Edited in: Also the Voice Overs that happen is sequence are spaced out using in-game time just like everything else. Only thing that doesn't speed up or down is the voice audio)
I would highly suggest not using glitches. Supcom2 multiplayer is plagued by glitching and cheaters. As a result, people that use them are perma banned from the community if caught using them against others. While this may be just the campaign vs the AI, speedrunning is also against other players in rankings. Of course you won't get banned here as it's normal for people to abuse the game is Any%s while speedrunning other games. However, keep in mind many glitches are not limited to single player and I would rather not have speedrun videos become advertisements to educate players on how to cheat/glitch and further damage our already small community. For me personally, I won't be using this. If that means I can't beat your times then so be it. A few seconds in a speedrun are not worth it to me considering my time put into working on cheat detection and my reputation. If it were up to me, I would ban glitching here as well. Glitches may be normal for speedruns but this situation is more unique. We would still each have fair equal opportunity to beat eachothers runs without glitches. And I would take pride in beating the game fast with proper mechanics, skill, and knowledge as was intended, instead of cheating the game for cheap wins.