The Altars of Lilith bonuses are account-wide. You can't reset them or disable them. Are all runs assumed to have all the Altars of Lilith collected?
"The invite is invalid or has expired." You'll need a permanent invite link.
As mentioned before, you can bhop normally in the Mac version of Deleted Scenes. But, this strat would be great on a PC TAS of this game.
I've mentioned this a few times in videos and to people otherwise. But, if you really want the fastest times for this game, you should run the Mac version of the game. It was discovered a couple years ago that the Mac version features bunny hopping for some unknown reason. It seems that the port somehow re-enabled that figure since it was specifically removed from Deleted Scenes. There are several skips that were shown in the video of the game on Mac. Plus, all movement is faster elsewhere.
Edit: Found the video:
So, I can't complete a New Game run without beating the game? Sounds like NG+ to me... :-/
Quagnoth uses an item out of his inventory at 23m 45s into the VOD. You wouldn't have this item on a NG run. So, this run should be invalid. Correct?
Link with timestamp to the VOD:
There was a Lucio speedrun challenge recently. My friend of mine, PlasmaNapkin, won. So, I came here to check to see if you guys has any Lucio speedrun records or had a board for them. It seems you do not. FeelsBadMan
Here is his run. It is pretty awesome.
@PackSciences The situation described above in necessarily 'memory overflow'. The mention it is simple type conversion, which happens a lot in PC applications. For example, C# has implicit type conversion between certain numeric types. Also, the devs could explicitly truncate an int to a short. I used to do a lot of that kind of work when calling low-level functions (COM) or interacting with hardware directly.
I was watching this video for Super Mario 64 when he started explaining something that seemed familiar. He explains what they call 'parallel universes' in SM64.
His explanation is very similar to an exploit we use in Portal called Save Glitch where we separate the 'camera' from the 'hitboxes'. In this case in SM64, they use 'floor detection' and 'Mario's position', but the concept seems to be the same.
Check it out. Jump to 10:45 directly here: youtu.be/kpk2tdsPh0A?t=645
So, could there be some similar kind of calculation error going on? Converting between different numeric types and causing an overflow so that we aren't bound to our 'floor position' anymore?
At this point, it simply might make the most sense to use CheatEngine and simply observe how the game 'flags' things as complete. Because, it still amazes me that the exact order of those flags matter. The only reason I could see programming it that way is to combat speedrunners. Because, to any normal player, they'll never sit a situation where they would do something out of order. It almost seems like a bug that the player could ¤potentially¤ softlock their game. I'm just saying... it is quite strange.
I have a backlog of skips/glitches to test at the moment. This one (Lucas' TV skip), blue keycard duping, boat elevator clip, and full-speed Jack sighting. Additionally, I have more to test with OoB and trigger sequencing. Unfortunately, I'm busy with work events until Thursday night, so I should be able to do more testing then and during the weekend.
I've got an OoB route now that gets the crank and the red keycard early. The crank should help get the Crow key earlier once you are in Marguerite's area. I don't have that all tested out, but it would be great if a current speedrunner could test it. Also, this requires 60 FPS unlike the previous route. If you try it at 30, you'll go way too far. 30 delays the area load too much. Meaning, this strat should be console safe also.
You currently travel to the basement 3 times.
- Fight Jack 2 (chainsaw).
- Get Snake key out of corpse.
- Get red keycard.
You skip #3 using this OoB. #1 and #3 become the same thing. The room to get the red keycard is blocked by the Snake door in grandma's bedroom. So, after getting the Snake key, you gotta leave the basement, go up to the second floor, go into the staircase in grandma's room, get the keycard, and come back up to the first floor again.
Based on some testing, I required a lower framerate to do the 'quick' OoB drop-in. So, now, I have a full OoB route that should be faster than the normal route. Enjoy!
Finally! Figured out an OoB route for getting the red keycard early. I highly suggest others experiment with this because I was starting to go a little insane after doing it over and over again for 4 hours to get repeatable strats.
Thanks for testing that! I was going to do that next. It seems that the trigger sequence for Madhouse is different than for Easy/Normal. But, this seems to be another dead end since that dissection key seems necessary for the Jack fight. Darn. I have some more things to test, so I'm not out of this yet! :-P
So, I was able to find a skip, but it isn't one that saves time. The benefit of what I found is determining exact triggers.
- I was able to skip shimming between the wall after doing the bird shadow puzzle. The OoB allowed me to get the Scorpion Key early, but getting that key early isn't very useful.
- The bird shadow puzzle itself (completing it) spawns the dissection room key puzzle (the incinerator room).
- Next, I want to test to see if you can skip the dissection room key puzzle to go straight to chainsaw Jack. The reason this might be possible is, as far as I can tell, everything seems to be spawned correctly after doing the bird shadow puzzle. So, that might simply be the hitch pin for everything in the basement areas to work properly.
Could you link to that video instead of just mentioning it? I can't find it. Also, in my search, I found your video:
Not useful since you can't escape that area, but I like your line of thinking.
Have vision, young padawan. When I found the seam glitch in Portal, the place I found it was seemingly 'pointless'. But, the exploit itself was not pointless. I had to search EVERY EDGE IN THE GAME and found one place that it was extremely useful. It allowed me to skip 2 entire chambers in the game.
Simply because this exploit was found using Jack in the house, absolutely does not invalidate the usefulness of the exploit, or limit the exploit to only that area and that instance. That's how speedrunning works. That's how it has always worked since I've been following the community from about 1998 or so. One thing leads to another, leads to another, leads to another, etc. You do hit dead ends with some exploits, but it is unwise to rule out an OoB exploit after literally only testing it for 1 day. Lol.