टिप्पणियां
United StatesCarcinogenSDA3 years ago

I noticed that for tertiary category selection for TWN/CHN, it says either "Mediakite" or "REbirth". "Mediakite" is the name of the Japanese publisher that published the one Japanese RE3 build that everyone ran for years before discovering the Chinese and Taiwanese versions. Mediakite does not publish either of those versions (Chinese and Taiwanese are EA and Ubisoft respectively), and the goal appears to be to signify "Non-REbirth" and "REbirth", so I wish to suggest that it is changed to "Vanilla" instead. Calling either of those versions "Mediakite" is a misnomer, even though they are a similar build.

crisdoile2, keny और 4 अन्य इसे पसंद करें
United StatesCarcinogenSDA3 years ago

Several years late, but this game does natively have mouse support. Plug a USB 1.0 mouse into the PS2 and you can move the cursor with it while holding the left side of the controller with your other hand. With the nuvee plugin you can properly emulate that. At that point it isn't a mod.

Ecgtheow इसे पसंद करता है
United StatesCarcinogenSDA3 years ago

I did it with this adapter: https://www.skooterblog.com/en/2015/05/25/ebay-sony-playstation-av-adapter-scph-1160-for-scph-5500-jp-jap-japan-17214/#.YHEQuvOYVPY

It's an AV breakout for later models of PS1. The original PS1 model had the Composite and audio outputs built in, so it was easy to connect the Sync on Composite cable for the light gun to work.

This AV adapter passes RGB and the PS2 has the same AV pinouts as the PS1, so it works flawlessly on PS2.

Really all the guncon or guncon variants need in order for it to work correctly is a composite signal from the console.

United StatesCarcinogenSDA3 years ago

https://survivhor.biohazardfrance.net/morbidcreations/re_tips/regun4_tips.htm

I found this when looking for data on the ranking mechanics of the game. It's kind-of hard to come by, so this might be good for Resources or Guides.

kibowman और Mattmatt इसे पसंद करें
धागा: Resident Evil
United StatesCarcinogenSDA4 years ago

@Liv I don’t actually know. That’s just a theory, but it’s no coincidence that I had two consoles, two models, two completely different firmwares, and both of them loaded abnormally fast with the modchip enabled compared to not. I only know how this has affected RE2, not any other games. These days Japanese PS2s are easy to get, so there should be no reason to use a chipped console, but there’s also the issue of ODEs like PSIO to contend with as well.

@Orchlon then go run PC ya fuckin zoomer and leave this debate to the grownups!

NuZ इसे पसंद करता है
धागा: Resident Evil
United StatesCarcinogenSDA4 years ago

@Raichu Of course I have no idea how different modchips work on different consoles/games but it’s easily identified whether someone uses one or not by the bios screen having an incongruous region/model code.

Here is what I propose, Clix. I actually went out and bought all of these PS2s to do the research. I’m not done doing that research yet.

You nor anyone else on the mod team have a console PB or have actually sunk time/money/research into doing the testing. Not a jab.

I put money into the control group that you would need in order to properly verify console runs. I discovered the modchip issue on the RE2 board because I was looking for the culprit under the hypothesis of different official firmware.

The fact I accidentally found out the culprit was a modchip (thereby realizing the chip forces the console to skip certain instructions) means I’m not done finding out that data, and you nor anyone else are interested in doing so.

I have no interest in verifying PC or Emu runs. Clearly. But I do have an interest in collecting data for different PS1 games on different hardware/PSdriver versions.

The volume of PlayStation console runs is low but there is a very clear “splitting hairs” issue that you don’t want to deal with.

I have the means and interest to take over this responsibility, and a toolset nobody else on the moderation team has.

Give me moderator and I will handle runs for original hardware. Not your problem anymore, tell people to take it up with me, and you don’t even have to talk to me.

I would be interested in gathering data specifically to find what console people run on, especially in grandfathered runs before your December 2018 ruling.

Obviously ban modchips, absolutely, but a blanket ruling based on obsolete information you also didn’t know the full story of isn’t the solution either. As soon as I learned about the modchip issue, that 1.11 leaderboard was changed to say “modchip” which completely invalidates the 1.11 theory.

I made mistakes, you made mistakes, there’s things you care about less, there’s things I care about less. I know things you don’t and can find things you and other moderators can’t and very much don’t want to. And the best part of all is, I’m interested.

deserteagle417, WitchRain और 2 अन्य इसे पसंद करें
धागा: Resident Evil 2
United StatesCarcinogenSDA4 years ago

I was only just made aware of this thread recently and I would like to contribute:

I ran the game again on an SCPH-90001 with a modchip enabled and got a similar time as the modded SCPH-70012 1.11 playstation. All of the runs on the modchip leaderboard which were previously believed to be separate because of driver 1.11 were all region modded consoles (including the original Trevor Seguin run which sparked the separation to begin with)

so 1.11 loading faster is incorrect, it was the modchip, and the leaderboard was changed to "modchip" to reflect that. This decision was made on a Discord server, and I don't believe this change was publicly posted about anywhere.

it doesn't mean that 1.11 has a different loading effect on RE2 but 1.11 wasn't what made my PS2 load the game faster, the modchip skipped checks it does while reading the disk somewhere.

ConkyJoe89 इसे पसंद करता है
United StatesCarcinogenSDA4 years ago

Yes, the fact that the leaderboard on RE2 has been changed from "1.11" to "modchip" as a result of my findings on-stream, and moderators at the time having changed the name of the leaderboard to "modchip" to reflect that.

https://www.speedrun.com/re2#PS https://gyazo.com/473873738ebd3f204558e53e5f10bdc2

That is my evidence.

धागा: Resident Evil
United StatesCarcinogenSDA4 years ago

An addendum:

For clarification, I don't disagree with having players show their BIOS screen for the sake of data collection (there is still a lot that is not known information about the way PS consoles load games), but I do disagree with it being a present reason for rejecting runs based on PSdriver 1.11, since it is unknown how an unmodified console with PS Driver 1.11 would behave in RE1. It is untested, and RE1 and RE2 are executed differently with no parallels between either game on any hardware version/driver version to call for a blanket ruling.

Most people running PS1 games would probably just run an SCPH-90000 (or SCPH-90001) with 2.00 anyway since it's the newest hardware with the latest driver and seems like the safest policy for equivocally balancing ruling across all games.

United StatesCarcinogenSDA4 years ago

Concerning the particular rule, I believe that it was made with incorrect/outdated information. I want to explain the particular chain of events and why this information came up, and future developments showed that the 1.11 driver being the cause of abnormal loads is incorrect, as a second game's leaderboard has also propagated this information.

It is also inconclusive whether or not 1.11 causes any kind of load differentials, as any load changes that can happen as a result of PSdriver is on a game-by-game basis and does not cause games to load faster as a "blanket rule" so to speak.

About two years ago, I ran Resident Evil 2 on PS2. There was a Claire A run by a runner named Trevor Seguin which was grandfathered into that leaderboard, having been a relic prior to Twitch.tv. Nobody could get within several minutes of that run because his loads were so fast.

I bought multiple PS2s to test loads on after seeing a video for another game, Xenogears, which showed that a specific version of PSDriver rendered text faster. My goal was to determine why that was.

I had bought a modchipped PS2 SCPH-70012 with PSDriver 1.11 which I ran RE2 on and got loads similar to Trevor's run. I was able to get within 1 minute of his record on a run full of mistakes, compared the loads in his video to mine, and also found a similar result from other players who also had 1.11 on PS2s.

At that time, I had assumed and made the conclusion that it was 1.11 which loaded things faster, knowing nothing about the functions of modchips nor having another modchipped console to create another testgroup in my personal setup. A separate leaderboard was made for "PSDriver any" and "PSDriver 1.11".

Fast-forward to around a year and a half ago, I did the run again on an SCPH-90001 US model which I had gotten modchipped for the sake of convenience (I had the work done on this console after I had used my own run on my modded SCPH-70012 and everyone else's consoles as a testgroup). I hadn't disabled the modchip prior to this, and got exactly the same load times on this PS2 (which was running Driver 2.00 btw).

I believe other people (I don't remember who specifically, I think Darazanjoll was one of them) also concluded that modchips, depending on whether the modchip was enabled or disabled (Matrix Infinity modchips, for instance, deactivate when you hold the Start button on bootup), would have changed the version of PSDriver.

Every run on the 1.11 Driver leaderboard for RE2 was modchipped (mine, Trevor Seguin's, and AndehX's consoles to name a few), and had said modchip enabled to play one region's games on a foreign console, all with abnormal load times.

In other words, the enabled modchip had been interrupting specific checks in the disk loads, causing them to load faster.

Unfortunately, there is no way to tell from the outset whether a console is modded or not without comparing load times (checking the Top 3 times seems to be the only reasonable way to verify this, yes) but 1.11 is NOT what caused those abnormally fast loads in other games.

It is also inconclusive if 1.11 or modchips actually change any load times in RE1 or RE Survivor (which has recently implemented this rule). I had only confirmed this on RE2. Please use this information to alter the rules and do your own research accordingly, because the present state of requiring people to show their PS Bios screen for verification doesn't present a proper solution to the real problem (if it actually does exist for RE1 at all).

If this rule was implemented with other information that I am not aware of, I do apologize in advance but would be interested in knowing said information.

Spikestuff और RetroBrando इसे पसंद करें
धागा: Resident Evil
United StatesCarcinogenSDA4 years ago

Concerning the particular rule, I believe that it was made with incorrect/outdated information. I want to explain the particular chain of events and why this information came up, and future developments showed that the 1.11 driver being the cause of abnormal loads is incorrect, as a second game's leaderboard has also propagated this information.

About two years ago, I ran Resident Evil 2 on PS2. There was a Claire A run by a runner named Trevor Seguin which was grandfathered into that leaderboard, having been a relic prior to Twitch.tv. Nobody could get within several minutes of that run because his loads were so fast.

I bought multiple PS2s to test loads on after seeing a video for another game, Xenogears, which showed that a specific version of PSDriver rendered text faster. My goal was to determine why that was.

I had bought a modchipped PS2 SCPH-70012 with PSDriver 1.11 which I ran RE2 on and got loads similar to Trevor's run. I was able to get within 1 minute of his record on a run full of mistakes, compared the loads in his video to mine, and also found a similar result from other players who also had 1.11 on PS2s.

At that time, I had assumed and made the conclusion that it was 1.11 which loaded things faster, knowing nothing about the functions of modchips nor having another modchipped console to create another testgroup in my personal setup. A separate leaderboard was made for "PSDriver any" and "PSDriver 1.11".

Fast-forward to around a year and a half ago, I did the run again on an SCPH-90001 US model which I had gotten modchipped for the sake of convenience (I had the work done on this console after I had used my own run on my modded SCPH-70012 and everyone else's consoles as a testgroup). I hadn't disabled the modchip prior to this, and got exactly the same load times on this PS2 (which was running Driver 2.00 btw).

I believe other people (I don't remember who specifically, I think Darazanjoll was one of them) also concluded that modchips, depending on whether the modchip was enabled or disabled (Matrix Infinity modchips, for instance, deactivate when you hold the Start button on bootup), would have changed the version of PSDriver.

Every run on the 1.11 Driver leaderboard for RE2 was modchipped (mine, Trevor Seguin's, and AndehX's consoles to name a few), and had said modchip enabled to play one region's games on a foreign console, all with abnormal load times.

In other words, the enabled modchip had been interrupting specific checks in the disk loads, causing them to load faster.

Unfortunately, there is no way to tell from the outset whether a console is modded or not without comparing load times (checking the Top 3 times seems to be the only reasonable way to verify this, yes) but 1.11 is NOT what caused those abnormally fast loads in other games.

It is also inconclusive if 1.11 or modchips actually change any load times in RE1 or RE Survivor (which has recently implemented this rule). I had only confirmed this on RE2. Please use this information to alter the rules and do your own research accordingly, because the present state of requiring people to show their PS Bios screen for verification doesn't present a proper solution to the real problem (if it actually does exist for RE1 at all).

If this rule was implemented with other information that I am not aware of, I do apologize in advance but would be interested in knowing said information.

Tamster इसे पसंद करता है
United StatesCarcinogenSDA5 years ago

If I may make a recommendation, should a split be decided on, it should look like: -PC Variable FPS -PC 60FPS -Console

I was told that Xterminator did a test of the knife at variable FPS and found that the damage/hits scale basically infinitely the higher your FPS, so it's going to be ultra broken as the game is run on newer and newer hardware. The knife is not bound by a tickrate. Personally I'd vote toward separating them. It's a quirk of RE Engine for sure, as this is basically the Axe clip from RE7, only you can use it pretty much anywhere and it scales infinitely.

RebeccaRE, Darazanjoll और 6 अन्य इसे पसंद करें
धागा: The Site
United StatesCarcinogenSDA6 years ago

ScoreAttack.com

Pat_Speedruns, Wipeoutjack7 और 3 अन्य इसे पसंद करें
अज्ञात
United StatesCarcinogenSDA6 years ago

not really, i’m done. thread speaks for itself. You know what to do.

अज्ञात
United StatesCarcinogenSDA6 years ago

Cool, so why am I the one actually getting the numbers while you continue to slam people for liking me? That’s blaming them for my success and shooing people away. Since I started actually focusing on making my stream better, I have kept your name out of my mouth. People told me it was petty high school bullshit and I was like “holy shit, maybe this isn’t entertaining for me to do”. You couldn’t stop because I injured you that badly.

Anyone can record a Resident Evil speedrun and be moderately good at it. There’s one thing I can’t deny: you’re better than most at video games. You have that part down. But that’s only a part of it.

Do you really try to hone the art of entertaining, understand what’s actually successful, or do you just do things, assert that it’s entertaining, and get mad at people for disagreeing? I studied it, Maxy studied it, Bawkbasoup studied it, so many others studied it. And in no years have anyone’s channels slowed down.

You’re just obnoxious, racist, hitting on women who find your behavior repugnant, and shitting on people. You’ve already committed career suicide, and I’ve taken up residence in your head to top it all off.

अज्ञात
United StatesCarcinogenSDA6 years ago

Hey, good on you. If continuing to blame others for your problems is actually making you happy, you deserve it. Hasn’t affected me and it probably never will.

अज्ञात
United StatesCarcinogenSDA6 years ago

Hi, Sheldon

I just hit 80k followers on Twitch last week and I got signed onto an esports team a couple of days ago. I’m actually being good at games and being entertaining to people. I put in the work and some people are mad about it, and that’s okay to me.

That means things have actually been doing really good for me. Even better now that I have the opportunity to cut people I realized don’t like or even care about out of my life. You should move on, too. I still don’t like you, but I actually somewhat regret that you are the way you are about your hobby because of our inability to get along as human beings. I hope that you can find peace.

United StatesCarcinogenSDA6 years ago

Alright, I'll just lock the thread so to force it to the bottom. All valid points. But when can we actually see some people running Doorskip? :(

I see all the active runners running not-doorskip and it just kinda continues the status quo instead of seeing some optimization under faster settings. I know I shouldn't base a moderation suggestion based on a complaint, but whatevs. I'll go play in the corner. :<

NyxAvatar0013 इसे पसंद करता है
United StatesCarcinogenSDA6 years ago

@The_A_Drain Yes, I have played plenty of PAL games because I have a full RGB capture setup and I know each output of each game on each console by looking at it. Nintendo consoles do some fucky shit when you play NTSC and PAL on their opposite regions (PAL NES/SNES games overclock on NTSC consoles), but PlayStation and PS2 games output the resolution/refresh based on the game. Your CT3 is Interlaced video, no matter what the region. It would run the exact same video output on my NTSC console because it forces video output depending on preset modes that every PS2 console is capable of. What you can play depends on your display and your capture card. Many PAL SCART TVs actually have a 60hz mode that accepts NTSC resolution/refresh spec. I went to Sweden and saw an MMX runner playing it on his consumer TV no problem.

PAL50 cannot compete with PAL60 or NTSC, but I guarantee you PAL60 and NTSC run with the same speed and time conversion for REmake. Also, your Avermedia card only accepts 480p60 (or probably 525p60) minimum because it wasn’t designed for old consoles. Old PAL 50hz games run at 262p50 or 525i25 which means they don’t work with your capture card. Yours is designed for HDMI. Buy a dedicated SD capture card. I have competed NTSC vs PAL60 on GCN/Wii and there is no difference. Not that it matters, because current gen consoles threw that complicated bullshit out the window by putting up a global standard with HDMI.

That being said, please make a different thread. Your problem doesn’t matter in the context of this thread.

CarcinogenSDA के बारे में
सामिल हुए
10 years ago
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1 day ago
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