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धागा: Deltarune
Pennsylvania, USACacoPholey4 years ago

I was doing my first run of Deltarune and I was really happy with how it was turning out... until it gave me a code error when I tried walking out of the first box puzzle room. I tried reopening the game but it took almost 10 minutes so I decided to cut my losses and reset. Before this, one of my other runs died to a code error on the first card puzzle. Is there any way to not get these errors? The log was:

############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_darkcontroller:

stack frame is gml_Object_obj_darkcontroller_Draw_0 (line -1)

धागा: Deltarune
Pennsylvania, USACacoPholey4 years ago

I was doing my first run of Deltarune and I was really happy with how it was turning out... until it gave me a code error when I tried walking out of the first box puzzle room. I tried reopening the game but it took almost 10 minutes so I decided to cut my losses and reset. Is there any way to not get these errors?

Pennsylvania, USACacoPholey4 years ago

I feel like we'd also have to make timing IGT cause without there'd be issues with how points are counted

Pennsylvania, USACacoPholey4 years ago

I've tested it with just using the shotgun to take 3 down at the same time, but that didn't give me it so there's probably something with getting 2 specifically

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

Also just curious, how did you get the juggling achievement with only 2 enemies juggling in Rattler Ravine?

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

Recently I've been testing a route that helps with the final boss. Before there wasn't really a route at all that I used, I just freestyled the upgrades. Here's an overview of the route: Try to get at least $25 getting to the third upgrade screen to upgrade punching to 2. Play the game as normal until you get the resourceful badge. Once you do this, upgrade punching to 3 and swinging to 2. Play the game normally except without upgrading until Emerald Temple. Once you get there, break the vases that contain money. Your goal is to get $280 to buy punching 4.

Pennsylvania, USACacoPholey4 years ago

@Migu Yeah I agree that my logic was flimsy, there was just a lot of red flags and I was essentially looking for stuff to support that

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

It doesn't line up well with what you said (then again that could just be cause you don't have much time to run, I won't say that isn't a possibility) and it seems suspicious for someone to get WR in that few attempts

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

I'm willing to believe the second point, but the fact that your 26:49 was done after only 20 attempts doesn't add up with that. From the looks of it, that wasn't even your PB, that or you were comparing to your sum of best in which case I'm sorry. This is a more flimsy argument, I'll agree, but that's a lot of red flags to ignore. I want to give you the benefit of the doubt but everything seems too fishy to do so.

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

So, as you know, my WR of 27:06 got bopped after a month by a guy named Soldadito. He has no history on SRC and his splits showed that his PB was actually 26:25, which I'm assuming was done offline. I'm not saying that rising to the top in a fast amount of time is automatically proof of cheating, but the fact that he just started speedrunning and snagged a WR that beat out a run that took a month to get seems... suspicious to say the least. Sure, this isn't the most active game in the world, but that's still worth investigating. In addition, he didn't use either form of the ATCC, which I've struggled to beat my 27:06 with even after incorporating it. His framerate is also incredibly unstable, jumping around from being a consistent 30 to skipping a frame at a time to skipping 2, which could just mean he has a really bad PC but his rise is making everything harder to believe since he doesn't stream his runs either (to my knowledge anyway). I really hope this suspicion isn't warranted and that we can see if his run is legitimate.

eeh_eeh इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

More or less, it's more of an attack, turn around, repeat situation. as such I've dubbed it an Attack Turnaround Cooldown Cancel (or ATCC (pronounced like the english word attic), and the left plus right version a Fast Attack Turnaround Cooldown Cancel or Fast ATCC. Was this only done to name it after the megaman speedrun fastatcc? You bet it was

धागा: Vex
Pennsylvania, USACacoPholey4 years ago

I watched the WR progression Daedlus made and now I want to start running the game. I heard him talk about how the last walljump has a bunch of different variables, so I was wondering what you had to do make it more consistent.

धागा: Red Ball
Pennsylvania, USACacoPholey4 years ago

Just replicate Max's popoff after every level Powers you up just enough to 0X

NorXor इसे पसंद करता है
Pennsylvania, USACacoPholey4 years ago

I've extended my understanding of how "the shuffle" works. As it turns out, it seems to be a byproduct of something that'll arguably be even more importantly than the shuffle itself. If you turn around after an attack connects, the animation that locks you out of attacking will be cancelled, almost like a Ninja Gaiden slash cancel of sorts. This means that you'll be able to do more damage if facing towards the right, although if you're facing the left it's slower than just doing the shuffle itself. However, that doesn't make it useless. Most notably, it lets you do faster attacks with projectile weapons

Pennsylvania, USACacoPholey4 years ago

And now, I've found arguably the most important strat I've seen thus far. I've dubbed it "The shuffle". With punching, whipping, and swinging weapons, you can hit at a much faster rate if you hold left and right while mashing s. However, there are a few caveats. Most notably, because of how left takes priority over right, it only works on the left side, but even then it might be keyboard dependent (I say might because I don't know jack about keyboards). In addition to this, doing it with a swinging or whipping weapon requires you to space it out to hit with the edge of the weapon, otherwise you'll just end up turning back and forth. With this, I can definitely see at the very least a 26:2X being possible with even average splits, and the time cap may even be a sub 25 with all of the insane strats in the run (Hitting both migos in the Cactus Canyon gaunlet which I've dubbed "double pipe", boxing glove Prospector Mines, and some more stuff I'm probably forgetting)

Pennsylvania, USACacoPholey4 years ago

Some ideas for potential categories (would probably go in misc. or category extensions): Any% All Upgrades: Start from an already existing file with all the upgrades bought (timing starts on clicking start level on Cactus Canyon) Barehanded: Any% but you can't use weapons besides your bare fists (with the exception of the weapon tutorial in Cactus Canyon) Any% No Upgrades: Explains itself

Pennsylvania, USACacoPholey4 years ago

Just for the hell of it, I decided to do an offline run with my glasses off. My Cactus Canyon was pretty eh (a 1:28 RTA), but then I found something that is probably gonna be crucial after some more optimizations happen. If you can get the boxing glove migo at the start to drop his gloves, not only are you able to do more damage than with the shovel, but they stay with you all level and each swing is quicker. I managed to get a gold split with this by 3 or so seconds (from a 1:36 RTA to a 1:33 RTA), but the RNG isn't the kindest for the route.

Pennsylvania, USACacoPholey4 years ago

I've found something to help with corner jumps that makes them work 100% of the time if you do it right. If you hit the migo right before landing on the platform, they move back a tad bit, letting you stand on the corner. This makes the stages I was talking about a whole lot easier, especially considering the tech itself (which I will from this point on refer to as safety punching) is very easy to perform consistently.

Pennsylvania, USACacoPholey4 years ago

I've noticed that fairly often, my inputs don't do anything? Anything from holding right to start running immediately after the loading screen to jumping to increase speed on ropes has a small chance to completely be completely skipped over by the game, often leading to a dead run. I really hope we can get an explanation so that the game can be less luckbased

Pennsylvania, USACacoPholey4 years ago

Some other things I've noticed: It seems to be random whether or not you can jump right next to an enemigo (or as I'll call them from now on just migos), making stages like Shady Springs/SS and Powderkeg Pass/PP an even larger pain than they already are Waiting for the machete migo by the end of PM to walk out of the way to be able to jump over it seems to be faster than simply killing it, but I haven't fully tested it out yet. You can jump to the platform with the revolver migo in Ruster Railroad/RR1, saving the time it takes to jump on top of the boxes (I am aware this is in the world record, but I accidentally discovered it before having watched the full WR) And, most importantly, roman candle migos are the bain of my existence

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