- FOR MINOR GLITCHES/SKIPS, JOIN THE DISCORD SERVER.
- RiME Glitch Doc: https://docs.google.com/document/d/1J2BK60aCUf25TevRpvMC7vfYwTKfbZUCry3A22wLpWc
- RiME Speedrun Tech: https://docs.google.com/spreadsheets/d/1SHdwj8VWX0UTSFUBYRLPjsJ41CyiYGV2wsWI5nbYPwI
Glitch/Skip: Denial Early Towers
Found by: Techstrobe (upwarp and clip) & Looney (Out of Bounds)
Video: twitch.tv/videos/149396963 (original clip inbounds after fox)
Description: An upwarp was discovered just underneath the Towers area while out of bounds, then swimming to the corner of a particular set of stairs will eventually let you clip back inbounds skipping the Fox and many puzzles.
===============================================================================
Glitch/Skip: Denial Tilt OoB
Found by: Jaddo
Video:
Description: Utilizing the Tilt Glitch at the very start of the game, it is possible to clip out of bounds earlier than where it is performed currently to save roughly ~20 seconds. This tilt is oddly specific, requiring Enu to slow walk similar to trekking up a hill but still being able to grab onto vertical ledges making it the hardest of the RTA viable tilts while giving the least amount of payoff.
===============================================================================
Glitch/Skip: Denial Tower Cutscene Skip
Found by: N/A (someone from allterry's comment section)
Video: twitch.tv/videos/1620735910?t=00h09m10s (RTA setup with inputs)
Description: While falling off a ledge on the same frame that Enu's shout activates, you can respawn into a cutscene skip. This one lets you reach the bridge that eventually gets formed at the end of this cutscene as you are able to freely move as it plays out. Saves roughly ~17 seconds.
===============================================================================
Glitch/Skip: Denial Sun Dial Glitch
Found by: N/A (Techstrobe or allterry)
Video: youtube.com/watch?v=t83ABUxFa6w (inputs included)
Description: While lining up the statue's shadow slightly off focus and focusing the camera back onto Enu, you can move during the bridge activation cutscene after waiting some time for the sun dial to roll into place. Saves roughly ~15 seconds.
===============================================================================
Glitch/Skip: Anger Skip
Found by: ThrilIUK
Video:
Description: After reaching the outside area in the beginning of the chapter right after the Bird takes the Sun Dial, at the very beginning of the bridge you specifically want to hit a part of the wall that resets your fall damage to be able to make it to the bottom of the stage earlier than intended. Saves roughly ~17-18 minutes.
===============================================================================
Glitch/Skip: Tilt Glitch
Found by: Jaddo
Video:
Description: This glitch came out of nowhere. Jaddo has discovered that jumping into water next to a ledge (can be done with a cannonball or not), spamming to get back on the ledge alters Enu's angle and hitbox. It is possible to stack the glitch ontop of each other, allowing Enu to reach absurd angles left, right, and forward. This glitch allows us to reach out of bounds areas never thought possible. Jaddo's discovery is posted in discord but is not in proper video format, but he found this in the huge outside area in Bargaining. With this glitch, we have discovered a way to skip the water section at the beginning of Bargaining (shown in video) saving ~1 minute 10 seconds optimally. There is much more to explore with this glitch, this is just the beginning.
===============================================================================
Glitch/Skip: Half Bargaining Skip
Found by: Jaddo & Techstrobe
Video: twitch.tv/videos/1620735910?t=00h37m43s (cleaner clip)
Description: At long last, we have a huge Bargaining skip. Using a Tilt Glitch created where the original Tilt Glitch was first discovered, we can return back to the sentinel room (by getting past the shades from jumping on rocks after exploding an orb which had been previously discovered) and clip underneath the gate blocking the final puzzle by landing on a large flat rock platform (right and forward angle tilts makes this easier). We are then able to jump against the geometry out of bounds and clip high enough to activate the load zone, completing the first large skip of Bargaining. This was fully pieced together on January 8th, 2020 and saves somewhere in the range of 10-15 minutes.
===============================================================================
Glitch/Skip: Bargaining Final Puzzle Climb Skip
Found by: Techstrobe (original post for throwing orb up to entrance door's height) & allterry (for idea)
Video:
Description: The original clip of me getting the orb up to the same height as the entrance to the final puzzle can be shown here, this was done around October 2018: https://gfycat.com/EveryCoarseClownanemonefish On June 17th, 2019 allterry had the idea of doing this, but at the end of the stage, and if it's possible to have two orbs in the final puzzle. I decided to try it and on June 24th, 2019, it was possible to skip the entire climbing section in the final puzzle. Optimally this saves ~1 minute 30 seconds.
===============================================================================
Glitch/Skip: Depression Shades Cutscene Skip
Found by: RETIRE
Video:
Description: By staying close to the left side edge of the stairs barely misses the trigger that causes the cutscene. Saves roughly ~18 seconds.
===============================================================================
Glitch/Skip: Depression Chains Climb Skip
Found by: allterry
Video: twitch.tv/videos/1620735910?t=00h58m34s (inputs included)
Description: By performing a specific set of inputs, you can land on seemingly thin air to skip the final climbing section of the game. Saves roughly ~8 seconds.
Hey, didn't know where I should post this, but I found a Chapter 3 OoB but not sure if it has any use to it or not. Just wanted to let you guys know. I've noticed that the game is weird with water so hoping there is a potential skip. Screenshot: