A 3rd category...
2 years ago
United Kingdom

I'm here with the suggestion of added a 3rd category to the board. The category in question would be Any%, which I believe would fit nicely with the recent renaming of the already existing categories for the game.

My 2 most recent submissions (hardest 7:53, and 8:01) take advantage of a skip/exploit that wasn't known prior to these 2 runs being done. This is performed by pressing the test menu switch during certain portions of the game to skip a fair chunk of loading. They also take advantage of the "Less Health" option too, however upon further testing, I believe that this doesn't actually affect the AI, only the player.

Now I know that TA wasn't released officially, however there are some places out there that have this game available on cab, meaning this exploit wouldn't be available to perform in most situations. Thus the suggestion of the new 3rd category.

If taken on board, I believe the categories should be laid out as follows: Any% - Any difficulty, Test skip allowed Easiest - Easiest difficulty, Test skip banned Hardest - Hardest difficulty, Test skip banned

Lastly, I did raise it in my last post, but only as a passing comment, would it be possible to change the end frame of timing to the final hit on Koldan, just to bring everything more in line with other FG Boards?

Anyone have any thoughts on any of the above?

Kentucky, USA

I wouldn't mind adding a separate category for test skip. You make a good point that there is at least one cabinet in the wild (at Galloping Ghost I believe) someone could theoretically do a run on, and would not be able to take advantage of that. Determining what difficulty the cabinet is on might be pretty difficult should someone ever actually submit one, but I suppose that's a bridge to cross if it happens. Alternatively to having three categories, would it maybe be better to just have an Any% and No Test Skip category, and just have difficulty as an option similar to character under the run?

I have no issues with changing the timing, as I mentioned before I pretty much just picked an arbitrary spot that was easy to time. Do you have a suggestion on how we would determine the final hit frame? I've noticed that the health bars disappear after the final hit, so maybe the frame that they disappear? Depending on the attack I wonder if it might be difficult to determine exactly when the final hit "lands" otherwise but I could definitely be missing something as well.

Edited by the author 2 years ago
DWednesday likes this
United Kingdom

The timing one is easy to answer. The frame upon the lifebars disappearing would be ideal, so my vote goes towards that one :)

Regarding the 2 cats vs 3 cats question, the only reason I suggested 3 was because I wasn't wanting to nullify the 2 already existing categories, as doing so would obsolete one of MnGs runs completely. I'd personally vote for the 3 cat option, but it might be worth also asking @MUSICnGAMING & @FelipeNascimento83 think on the matter?

DBcade likes this
Kentucky, USA

I went ahead and went with the three categories, and went back and re-timed all runs to end on the frame Koldan's health bar disappears. All runs should be in the appropriate categories and re-timed correctly, if there are any issues let me know.