This run follows the structure and rules of ChampDF's run of FusionFall Retro, over six years ago. The rules he follows are the rules I followed.
His run, in 35:45:20.830 can be found here.
https://www.speedrun.com/ffretro/runs...
Speedrun Rules:
Solo Run/No Buddies and Grouping If/When a Live Check occurs, the timer is stopped. Timer resumes when player hits the Enter Game Button. No Buddy Warps, Taros Trading, Hacking/Cheating Allowed. Run is finished as soon as the Humongousaur Nano is obtained. Exploits are allowed (Tab Firing, Double Jumps, Alt Jumps, etc...) Only 5 breaks are allowed for the run as the run is more then 30+ hours. Breaks may not exceed 2 hours.
Note that my run was not done live, but continuously over the 29 hours in which it took, taking breaks only to start and stop recordings between game crashes, and to move recording files onto an external drive.

