Speedrun Strats
9 years ago
Pennsylvania, USA

I was wondering if anyone had any other strats that we can take advantage of like what order should we do the missions in and if there are any single level challenges we can do

Ontario, Canada

As far as strats go allot of movement optimization, and special and transformation management is mostly key. Trying to manipulated enemy spawns for the key fights to advance the chapters quicker, Also possibly using items when they are available will also increase time saved. You can skip some of the fights but there are some specific ones that must be triggered to advance the chapters.

I will be looking at the best way to set up the Mission and Chapter specific level leaderboards soon, as those are designed to be run as so. Just allot of them to add and how to best organize and present them.

I'm sure there is also some skips for fights I have not discovered yet, As I've only done a handful of runs to get things going. My runs at this moment are not the best as I still was trying a few things during runs to see if any differences were happening.

Practicing the IL's of a chapter will be the best way to optimize certain chapters and attempt to find more skips for fights and possible some walls that can be jumped or glitched around.

As for things atm the main runs for full game are up, hope to have IL's ready soon tho so practicing those will be nice.

Ontario, Canada

Currently there is not, I have not done a guide video etc of any kind for this game yet. Mostly due to being fairly new and not many people looking to run the game currently. You can see the skips done in my current video runs, still sloppy but show there none the less. I believe I do give some minor commentary through the run. I will improve the commentary on future runs As I do more stuff with the game soon.

Looking forward to seeing more people running it and now so with its PC port hopefully will get more people interested. Tho I currently know from a few people that the PC version tends to crash during Scene loading and transitions.

I may have to separate PC from the console versions due to load times but that will still be decide when it comes to that.

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