*Glitch Index + Thesaurus
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*Glitch Index + Thesaurus
अपडेट किया गया 9 months ago से Dr_Frienderman

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Glitch Index + Speedrun Thesaurus

Metal Arms : Glitch in the System
Created 02/14/2019

Mirrors -
https://pastebin.com/z1mwk78d
https://www.speedrun.com/metal_arms_glitch_in_the_system/guides/4t4bt

--<| Note to Moderators |>--
Please update "Updated xx/xx/xxxx" date whenever you make updates
Updated - Oct/2nd/2024

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- - - - - - General Terminology - - - - - -

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--<| Acronyms |>--


• NPC:
Non playable character,

• RNG:
Random number generator, aka anything seemingly random.

• RTA / RT:
Real time attack, like a stop watch.

• IGT:
In game time, the time displayed at the end of each level.

• TAS:
Tool Assisted Speedrun, runs using frame advance, save states, ex. to create runs often impossible to achieve by humans.

• IL:
Individual level, and or strats intended for use in individual level speedruns.

• CS:
Cutscene, could be refering to pre-rendered or rendered CS.

• PB:
Personal best, usually in the context of a new best time in a certain catagory.

• EUK:
Equipment Upgrade Kits, weapon upgrades in Metal Arms.

• CC / Cap:
Capture card, how we capture our game footage.


--<| General |>--


• Glitch:
A bug in the game that causes unintended consequences.

• Exploit:
Using intended mechanics to get an unintended result

• Intended:
An endless debate of a word... more or less what the developers thought and or planned to be achievable inside of the game

• Softlock:
A lock that you can recover from in some way, usually by restarting the game or pausing ex.
" A softlock is a game state in which the player cannot proceed to beat the game without resorting to an earlier game state. The player has control over the game and can do things/provide inputs/play the game, but the ending state of beating the game is unachievable without reverting progress backwards some ways. In short, a softlock is usually an unwinnable condition, but one that is not intentional - i.e. not developer-intended unwinnable condition, usually caused by a game bug. "

• Hardlock:
A full console reset puts you right back into the lock. You have to start completely from the beginning.
" A hardlock is incredibly similar to a game crash- similar enough where people often confuse the two. In a hardlock the game itself is still running, as well as the console, however the player has no control and often has to reset in order to reload. The key difference is that the console itself still accepts inputs in a hardlock, so functions such as resetting and powering off still work. In short, a hardlock is a lack of player control similar to a crash, however the console itself still accepts inputs such as resets, power off events, and other game-independent inputs. "

• Crash:
The console is completely unresponsive to input.
" A game crash is where the console itself ceases to accept inputs and must be manually power-cycled. The game itself has ceased running in such a manner that it has caused the console itself to lock up. The only way out of a game crash is via a physical power-cycle of the console - pulling the power cord and reinserting it. A game crash need not be caused by a glitch itself - there are developer-intended conditions in which the developers may intentionally cause the game to crash. This is done as it is seen preferable to allowing the game to be running in a degraded or incredibly unintentional state. In short, a game crash locks up the console itself to the point where a manual power cycle is the only way out. "

• Cheese:
Questionable ethics, forcing a result

• Borked:
Broken or something wrong

• Strats / Tech:
Strategies and techniques we use to do glitches or generally go faster

• T-Pose:
The standard base or version of a NPC or character model before it has been animated. Usually but not always standing perfectly still with arms extended to either side.


--<| Hardware |>--


• Display / Pixel / GtG Response Time:
Contrary to popular belief this isnt the latency from the console / source to the tv. It is the time it takes 1 pixel to transition from one color state to another (GtG = Grey to Grey). Lower Response times here reduce ghosting in the image leading to a generally more accurate display.

• Ghosting:
More prominent on IPS and older TN panel displays. This happens when the TV has a sub par Pixel response time. Leading to the darker parts of a previous frame still being present in the next frame. This causes a "ghosting" or "trailing" effect.

• Delay / Latency:
The time it takes between one source to another, such as your wireless controller inputs to your console, or the console until its displayed on the TV. This can be increased when using different converters / upscalers, and or decreased by altering TV post processing settings, using wired peripherals ex.

• Input Delay:
The time it takes from the time you press an input until you see the character react on screen. The total of all the delays / Latency in the chain.


--<| Game Logic |>--


• Dead Model:
A NPC/Character w/o AI or very basic AI

• Loads:
The time it takes between menus to levels, cut-scene transitions, ex.

• Lag:
Mid game slowdown, almost always with a drop in frame rate. Metal arms only accepts 1 input per frame, so its possible to lose inputs to lag if the frame pacing your expecting changes. Likewise vehicles and Glitch accelerate on a per frame basis, higher fps means you will hit max speed sooner.

• Lag Reduction:
Controlling your camera in a way to load the least amount of the area possible. In the hopes of raising fps and smoothing frame pacing.

• Frame Pacing:
The cadance of frames rendering, the game rarely runs at a steady 60fps on console. This means you have a constantly fluctating frame rate which is tied to your max actions per second. The pacing is the time between each frame within the measured second. This varies just as the fps does and can lead to lost inputs if the pace isnt what was antacipated.

• De-Load:
There are various ways to achieve this but its simply causing the game to make an object no longer actively exist. typicaly reducing lag

• Aim Assist:
Common in console games it guides your reticle towards enemys. Metal Arms has a built in aim assist option that can be toggled on and off.

• Screen Tearing:
Lack of Vsync can lead to the lines that make up the screen picture becoming misaligned causing a jagged "tear" in the picture. Screen tearing occurs in the xbox and gamecube versions of the game.


--<| Actions |>--


• Backsaving:
Reloading your most previous checkpoint, has a number of uses including health, duping, and cs skips

• Duping:
Creating 2 or more of an item from 1

• Bonk / Bonking / Bonked:
Hitting your head on a jump usually making you miss it and fall

• Crazy Legs / Speed:
Speed artifact pickup

• Tanking:
Taking alot of damage

• Void / Voiding:
Falling out of the bottom of the level or into an otherwise endless hole

• Tether / Possess:
Take control of an enemy bot using the control tether

• Recruit:
Using a recruiter grenade to get mils on your side, or interacting with a droid for them to join "ile fight for you"

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- - - - - - Glitch Index - - - - - -

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Physics Clips
Using the momentum of a swinging object in the game world such as a loose panel or hanging light. You can force yourself through otherwise unclipable walls. Notably used on search for krunk and YKTD hundo.

Rat Bounce
Enter a RAT and possess a mil on same frame, then while controlling the mil do damage to the rat. Once you exit your mil you will be in the rat as glitch, but with all the stored momentum of the damage done by the mil.
www.youtube.com/watch?v=LXkUNLP0h6w

Slingshot Misfire
Sometimes when releasing the slingshot it wont fling your secondary but will instead reset to as if you had never charged it up. Lag seems to play into this but its not fully understood. Sliding your finger off the trigger and letting it return to its default position all at once by the force of the spring can also help negate it.

Seen Better Days OOB
www.youtube.com/watch?v=L4nz6L6tX34

Droid Warping
Getting under a droid w/o a weapon (dead model) and using them to force you through walls. Very similar to flood bumping in Halo 1.

Edge Walking
Walking along the outer edge of a map out of bounds. Most notable in Fire It Up and What Research.

Frame Hoping
Doing a single jump every time glitchs feet contact the slope to slowly inch your way up. You can recover if you double jump by accident but the extra downward velocity tends to push you away and down the slope.

5G (Glitch Gets Good Guns Glitch)
if you dont currently have a lvl one of a weapon in your inventory you can change how things spawn and get free level 2 or 3 versions of those weapons. Most notable on Race to the Rocket.

Cleaner Duping
backsaving while a cleaner is in flight can allow the first to explode while duping it for use again in your inventory

Det Pack Duping
Backsaving at just the right time as to maintain a detpack in your inventory that just exploded a wall. While the wall also remains destroyed.

0 Second Glitch
A form of storage where you exit to menu on the last frame of a level before the exit. When you re select the level to replay it will automatically end and give an IGT of 0.

other forms of storage

Trench Walking
side walking up a slope at an angle to climb to the top. Usually walking at a specific angle with the slide animation beneath your feet but still making progress up the slope.

Ramp / Slope Jumps
Using the upward momentum of jumping up a slope to jump higher

Wall Clips
Passing through a wall without using the corner clip method. Not entirely understood yet. Notable What Research and Fire It Up

Corner Clips
properly aligning your model on the corner of 2 walls that also slightly slope up and back can allow you to walk through that corner as if it had no collision

Ghost in the Shell
Die on same frame you possess a bot. You will not have the option to exit and upon death of the bot will go straight to mission failed screen

RAT invincibility Glitch

Exploding Barrel Launch
In access the ruins you can stand on the top of the barrels at the end of the first alley. Standing in the right place and setting them off below you can shoot you into the air. Even higher with a well timed jump, this is used in the access the ruins TAS

Mil Fight Skip
hero training, getting your model stuck in a rock / cave so that the CS cant warp you back to where it wants you. Allowing you to be closer to the gate and skip the first Mil fight of the game.

Robbs Levitation Glitch
"The best way to achieve this glitch is position Glitch by the arena trap before hijacking the titan. Before taking control as Glitch, activate the trap. The jump height can vary."

10 Point Dive
Getting under water by passing through or getting around the water's death barrier.

Cutscene Ghosting:
Physics will still apply to objects that aren't being directly controlled by a rendered cut-scene. This can be used to move Glitch or continue a fall while the cut-scene is playing. This cannot work with pre-rendered cutscenes as they are simply .bik video files.

  • Examples -
    • On Do Ore Die, press the button to unlock the droid cells. Then before the cutscene starts jump off the platform. The cutscene will play but you will continue falling. By the time it ends you have already landed.

Wrench Clips
When moving towards a wall, use the wrench to disassemble right before hitting the wall. Your momentum will carry your disassembled form to the other side. When you reassemble you will be on the other-side.

Speed Sliding
When you are pushed above a certain speed, the physics change slightly and you slide across the ground. This can be done either by going down a steep slope, landing and moving forward on a slope after jumping, or being pushed into it from various vehicles or NPCs in the game. This momentum can be carried further with well timed jumps.

Zombie Boosting
Using the attack from a zombie bot and jumping at the perfect time to increase Glitch's speed and momentum, usually followed by using the boost for a speed slide.

Tank Climbing
You can use a tank to access heights that are not normally reachable. This is most commonly done by driving a tank against and up a wall and getting out to jump off the tip before it slides back down. You can also raise the tanks cannon and it will stay in its elevated state after exiting. Useful in situations where less height is needed.

Loader Climbing
using the borked physics of the loaders thruster to climb vertical walls

Loader Surfing
riding loader down a slope to conserve speed w/o actually driving it. You can also pick up health and weapons in this position.

Loader Launch
grenade under loader throws loader into air then you jump off at the peak. Name inspired by Warthog launching exploit in Halo 1.

Tanks A Lot OOB www.youtube.com/watch?v=2ctd-KejJtw

Double Jump Bending
Redirecting your jumps mid air usually after first before 2nd. Allowing you to get places a straight double jump couldn't get you. Most notably used on i predator

Trench Jump
Climbing the highest mountain in into the trenches and jumping into a canyon speed sliding / jumping over the central wall.

Tony Hawk Pro Skater Skip
For into the trenches, involves climbing the highest mountain and jumping into a canyon (trench jump) speed sliding through and up the other side like a giant half pipe. You can then walk along the top of the opposite mountain to the end of the level.

Gate Skip
Jumping above and clipping through the final gate on Wasteland Journey.

The Reset Room
On fire it up after the edge walk, when you jump off the roof of the next area into the void / hallway. If you jump too far right you can clip into a small secret room w/ no exit. The only way out is to restart the level.

Scope Exploit
While Out of Bounds, the game will sometimes load too many areas, resulting in a reset back to your last checkpoint. This can be prevented by using your scope when crossing these areas.

Camera Clips
This trick allows Glitch to slide through wall boundaries by forcing the camera behind the boundary, and then moving Glitch in after. So far, the only way we know of to force the camera through a boundary is to put Glitch in between two objects that are close enough together that he cannot walk through them, and spin the camera. If you start seeing black, you are doing it correctly.

Pentagonal Box Clip
At the beginning of the level 'I, Predator' you can quickly get on top of the elevator and perform a few jumps which lets you get on top of the building, and easily get out of bounds.

Titan Clipping
This can only be done in Multiplayer. Have one person get in a tank and the other get in a titan. a few corners in certain maps will actually allow a titan to be clipped out by a tank pushing them. This will not work the same way in Solo mode since there are very few places were this would be useful. Also note that Mils in Tanks can not push you like a player can.

Duel Possession
By entering a turret and possessing a Mil bot at the same time you can control both simultaneously. The turret will aim where the bot aims and both will shoot at the same time. You maintain full control of the bot but is prone to crashing the console.

Cleaner Tracking
Track enemies that have been previously selected with the cleaner so that they cant hide from you. Select the enemies you want to target with the cleaner. While still holding the left trigger down use your quick select to change what you are holding in your grenade hand. You may now release the left trigger and the the cleaner selections should remain.
www.twitch.tv/videos/133660267

Death Storage
By back saving on the same frame as a Mil grunt dies you can store their death and they will die after the backsave. This was proven to work on the guard at the end of Cleanup.

Alternative Controls Bug
In a few niche scenarios we have been able to cause a glitch that remaps all controls. This has the side effect of allowing the rivet gun to shoot incredibly fast. Its is sadly also incredibly difficult to control. One notable spot it was caused was restarting the level on the same frame as cleanups mission failed cutscene.

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- - - - - - Easter Eggs - - - - - -

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--<| Dave's Super Secret Chips |>--
• Dev or Reference - David M Adams (Level Designer)
• Link - N/A
On "Secret Rendezvous" when picking up the chip on the roof in the first area. It changes the mission objective text to. "You found a DAVE A. SUPER SECRET CHIP. Find another under a rock in Clean Up directly across from where the Elite appears."

--<| Evans Secret Mission Objective |>--
• Dev or Reference - Evan Hort (Level Designer)
• Link - www.youtube.com/watch?v=i9pQvCtghLk
On "You Know the Drill" tether the Predator. Then when you exit the bot check your mission objective menu.
"Evan hopes you had fun with the Predator. Now get up and out of the Research Drilling Facility."

--<| Dirty Spiders |>--
• Dev or Reference - Unknown
• Link - www.youtube.com/watch?v=7bQQB4mySro
On "The Reactor Core" After the first set of swirly tubes, beside the third secret chip. You can find some spiders doing the dirty, all the sudden makes sense why there are so many of them.

--<| Corrosive Concept Art |>--
• Dev or Reference - Unknown
• Link - www.bograt.com/reviews/assets/images/Mil_General-Corrosive-1.jpg
On "Do Ore Die" the calender in the droids cells features a cropped version of General Corrosives concept art.

--<| Glitch Wanted Poster |>--
• Dev or Reference - Dave Wittenberg (Voice actor)
• Link - N/A
On "Find the Spy Factory" in the starting area there is a wanted poster featuring Glitch. In the bottom right of this poster is a highly compressed signature. Through AI upscaling its been theorized to Be Dave Wittenberg's signature, the writer and voice actor of Glitch.

--<| Cut Blink Model |>--
• Dev or Reference - Unknown
• Link - N/A
On "Unhandled Exception" in the room you get carried away on the cart after disdassmbling yourself. If you clip behind the wall using a wrench. There is a glowing outline of what looks to be "Blink" sporting the grenade launcher weapon from the beta screenshots.

--<| Secret Recruiter |>--
• Dev or Reference - Unknown
• Link - www.odysee.com/@Friendo:c/124:d3
On "They Live" there is a hidden recruiter grenade out of bounds behind the level start. It can only be obtained through a series of glitchs.

--<| Matts Big Gun Fun |>--
• Dev or Reference - Matt Krystek (Level Designer) or Matthew Peronto (Tester) or Matthew G. bell (Art)
• Link - N/A

--<| Big Es House |>--
• Dev or Reference - Evan Hort (Level Designer) or Mark "E, Chu" Lee (Tester)
• Link - N/A

--<| Agent Goff |>--
• Dev or Reference - Scott Goffman (Art / Animation)
• Link - N/A

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- - - - - - Credits - - - - - -

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• Maintained by - DJ0wns, Jsand28, SkittleCrows, Dr_Frienderman, Legendary Robb
• SDA Excerpts - Riveted, Ed58
• Easter Eggs - Avohkii, Zstorm4
• Other - Habreno

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