New ports of Power Battles and Power Fighters are on the horizon! Who's excited for the new releases on modern Console?
I'm so happy to see these arcade classics (along with the rest of the games) coming to Steam!
I am going to run on the new version of the game, see if it can keep up with emu, and we will probably need more consoles when submitting runs! Super hyped!!
Right away there's some changes, not only the English version feels a bit faster overall, the JP version comes included, so we can run Rockman 2 Power Fighters, I'm going to have to do more testing, but there were times I think Eddie did not show up as much, which could make the game a tiny bit faster. Language choice is usually a small optimization.
Another thing is the difficulty settings, the default is 2. It scales from 1-4, and at 4 I noticed some changes right away. The first robot master gets the "Phase 2" Glowing animation, Plant Man might be able to use Plant Barrier if you let him. Difficulty modes could be a challenge mode or separate category because overall they'd be slower than default settings. That animation takes a couple seconds each time.
Still more to discover, as Capcom Arcade 2nd Stadium is on PC, PS4/5 Nintendo Switch, and Xbox One/X
That’s great glad to see someone new! A lot of these are known, it’s been found by myself and other players and the community. It’s best to team up and work with others to put our efforts on what we find. Be sure to come to channels of the active players or at the bare minimum discord!
Decided to do some comparison using the first video on that version that you submitted and the game doesn't run any faster than usual (compared to Hikaru's 2nd place) If i recall correctly, the thing you noted about the difficulty settings has been known for a while (since before this SR.C lb, really), but i don't think it has been written down anywhere. I invite anyone to do some more research and maybe make some documentation out of it.
I'll still keep an eye out for any differences regarding these new ports, and i hope everybody does so too
peace v
Nice job comparing the footage, this keeps the emus as an available option, looks identical in speed.
One thing I noticed with difficulty set to 1 (lowest) the Phase 2 (glowing animation) is skipped for the first 3 fights, something that would save a couple seconds over the default settings, nothing major but something to look out for in future top runs.
You guys are all gonna make me try to reclaim my title after seeing all this activity.. lol :)
Looks like my old post talked about the difficulty changes already, will we be looking at these again for Easy, Default, Hard, and Hardest? I'd rather we just keep it on default.
thought you were gonna create a new post - or at least describe the issue in better detail
This thread does contain previously stated knowledge of the difficulty settings, how we navigate any rules going forward can go in a new thread I suppose.