Heroes in the speedrun
7 months ago
Kentucky, USA

Ranger - 7/16 levels

Royal Advisor Mansion, Engine Commerce , Great Towers, Shadow of Pastx2, Mortal Foibles, Demon Advisor, Return of Majesty

In early levels , putting a defend flag directly on peasant is good because of their range and the faraway buildings needed. Shadow of Past has a day 15 werewolf to deal with. In boss levels they are ONLY used to pre-level.up archer of helia.

Warrior 3/16 levels

Big trouble, Demon Advisor, Return of Majesty

Used only to pre level blademaster

Cleric 12/16

Engine Commerce, Baron's Billx2, great Towers, Shadow of Pastx2, Big Trouble, Royal Featx2, Trouble with Afterlife, Eternal Love, Pretender Kings, Demon Advisor, Return Majesty.

Usually they're the healer. For Great Towers and Royal Feat they are needed for a monster rush (skeletons and flying serpents) For last 2 levels do not spend revive money on non agrela healers in boss fight

Rogue 14/16 levels

Not on Great Towers, Shadow of Past

Best hero on non-boss levels and first 3 bosses. For lategame levels they still clean normal enemies off the map especially holy ground elementals so that temple heroes can take over around day 25-30

Wizard 3/16 levels (building only 7/16)

Mortal Foibles, Trouble Afterlife, Eternal Love

Empty Guild + Magic Bazaar pays for itself in 9 days. Use all long levels. Wizard (heroes) need to do 15,000 damage to get level 5 , when they become like a better stun-rogue. This is easiest of their is high hit point monster lairs visible from start (bear den / plague graveyard). 2 bosses are weak to magic.

Dwarf 1/16 levels

Shadow of the Past; because the developers hold a gun to players head and make them. Dwarves have same damage as rogues. Ogre/Rat/Dragon : rogues survive to end so don't need dwarvel. Skeleton/Lich: Dwarf can survive but he hits the boss back very very slowly. Advisor/Balrog : I need so much money for temples - no room left dwarfs

Elf 4/16 levels

Big trouble, Royal Featx2, Pretender Thronex2, Demon Advisorx2

Elves deal highest damage to 2 bosses and 2nd or 3rd to the other 5. (Consult chart). Elves are delicate at level 1 and even if you gift them gold they don't always shop right away. Once they have their 10 potions (revives) and their damage, they can go crazy.

Krolm 3/16 levels

Big Trouble, Demon Advisorx2, Return Majesty

Only for bosses with weakness to melee. Keep spell up during fight +10 turns into +30/50 every 8 seconds when heros use their cool down based 3x attack

Agrela 3/16 evels

Eternal Love, Demon Advisor, Return Majesty

Used for resurrection spell and AoE heal. (Lategame bosses deal more damage than single heal fixes)

Helia 3/16 levels

Trouble Afterlife, Demon Advisor, Return Majesty

Sun Scorch to kill Lich is faster than wizard+agrela resurrect even with only 2 trade post and new strategy will use all 4. The greater elementals in last 2 levels cause so many problems that burning them is faster than hero fighting. The Helia(hero) is tied with blademaster for damage and his bigger magic resist is helpful

Krypta 2/16 levels

Life and Death, return majesty

Krypta life drains the skeleton king for 181 and he hits back for 169, so she can go infinite. Expect level change for krypta

Fervus/Daurous 1/16 levels

Only Return Majesty

I used to use Fervus in Trouble Afterlife and Demon Advisor just for the Magic shield but since then I've switched to higher damage. The fervus hero is very bad. His raw sats are great. The problem is he tries to juggle 2 30 second buffs and 3 45 second buffs and constantly has to stop attacking to re apply themm compare with the elf, blademaster attacking once every second. If you could trick him into ignoring his animals and walk around basic attacking he would uironically be a super elf. Daurous is just a bigger dwarf & his plan is to let all other heroes die and let your two indestructible paladins tickle the boss to death 40 damage at a time. Good for "least money spent" bad for speedrun "least days spent"

Kentucky, USA

Boss damage chart (after boss resist)

Level 10 hero - blacksmith 2 for ogre/dragon/rat - blacksmith 3 for rest

Ogre: krolm-70 elf-45 wizard-38 rogue-35 ranger-19 warrior-19 cleroc-9

Dragon: elf-45 rogue-27 wizard-27 ranger-19 warrior-13 cleroc-6

Rat: elf-45 rogue-43 wizard-27 warrior-22 ranger-19 cleroc-6

Lich: wizard-115 krolm-70 krypta- 68 agrela-53 helia-53 daurous-45 elf-45 rogue-35

Skeleton wizard-98 krypta-63 krolm-53 agrela-49 helia-35 elf-30 rogue-27

Advisor: krolm-70 helia-53 daurous-45 elf-45 wizard-35 rogue-35

Balrog: krolm/helia/wizard-35 elf-30 krypta/daurous-22 rogue-18

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