Any% Fireworks Route
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Any% Fireworks Route
अपडेट किया गया 2 years ago से MichaelK

This is the route I've been using. Though there are a few changes I'm doing now that I haven't yet updated in the route:

  • Collect Pumpkin Terrier Fur on day 3 or 4. We need to kill time on days 3 to go for the midnight sleep, and saving time on the first 2 days is actually pure timesave. Collecting on day 3 is faster as you can then just go into talks with Diane directly on Day 4. -Not doing delivery Quests during the Remaining Days while waiting for the Houses to be build. Instead I make 9 Curse-lifting Candys (for Aurea) and 1 Weed Terminator Potion (for Diane) to sell normally. This saves on a lot of talking.
  • Use the floor as storage. Daytime progress stops while in the Storage Menu, but not while in the Inventory. This does not work with the Note or the 2nd Moonflower, still testing around with just leaving them in the Menu and more often throw processed ingredients on the ground.
  • Experimentations with not using / fixing the Broom. Instead just using it to gnoto to Enite on the final day. This would save time by not fixing the Broom and still having it available for the final sprint.

https://docs.google.com/spreadsheets/d/1HUmKaZ66hcV-FLp1HDXS_lSStlCf1K85GZIHBvJ28U0/edit?usp=sharing

A few notes for some Timesaves: Daytime progression being halted is bad starting at day 3. Daytime progression is halted by:

  • Having the Encyclopedia open.
  • Having the Storage, Bookstorage, Queststorage, Extractor, Roaster, Potion Creation or Workbench menu open.
  • Any conversation.
  • Screentransitions

On day 1 and 2, as well as the Final day, any thing you do faster directly saves time.

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