It looks like Single Player WR uses changelevel commands to move quickly between campaigns. Is that allowed, or are we supposed to do vote calling for it? o_O
imo if the fucntion has no escape menu equivalent then it shouldn't be allowed. difficulty changes and campaigns votes are all there in the vote menu so they are fine. what vid are you talking about
The literal WR vid. He doesn't call votes except for difficulty. Imo changelevel is reasonable because otherwise you have to time your vote PERFECTLY with the cutscene, and if you fuck up you absolutely have to reset.
Also wondering about the difficulty changing, the WR doesn't have any cooldowns on the votes but when I'm trying to do it after like 10 minutes it's still saying that you can't create a vote so soon after the last one.
bind "f1" "changelevel c4m1_milltown_a" bind "f2" "changelevel c2m1_highway" bind "f3" "changelevel c3m1_plankcountry" bind "f4" "changelevel c1m1_hotel"
No callvote change level directly
cl_viewmodelfovsurvivor 180 can definitely be an advantage. It's like using add-ons that make you and your weapons invisible. What do you guys think?
And let's not forget about lerps that can be enabled through console commands.
or autoexec.cfgs in general. Example of an exploit: http://steamcommunity.com/sharedfiles/filedetails/?id=487027371
This comment has been redacted by the moderator team because it contained offensive slurs.
That is far from an exploit. If anything it is an improvement available to users that should have been default from the beginning. It helps lessen the gap between using USB digital surround sound headphones and analog multiple speaker headphones. Unless you want everyone to start using the same hardware, the advantage will still always be to the person(s) who paid a pretty penny for audiophile headphones.
cl_viewmodelfovsurvivor is a preference, and even competitive level players choose to use their own amount. Some prefer no view model, some prefer smaller or closer viewmodel. It gives very little advantage, especially compared to some of the non-cheat flagged commands available in console that can remove shadows and make the game plain as day.
http://steamcommunity.com/sharedfiles/filedetails/?id=609108162
Here's another guide with other "exploits", or as I like to call them quality of life improvement commands.
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2