I've separated CoolMath and non-CoolMath "all levels" runs into different categories as suggested by @Pointlessyeet because there are notable differences in the glitches in the two versions. I've also applied this separation to the "10 levels" category, since the CoolMath-specific glitch is available to save time in level 10.
The 3 levels, 5 levels, and E coin categories remain combined, as there's no notable differences between the versions for those levels.
A link to the CoolMath version can be found in the resources tab or the category rules for CoolMath runs, or right here: https://www.coolmathgames.com/0-jump-and-hover/play
Also, I'll be going through and retiming runs to make sure the timing is consistent, so don't be surprised if some runs are updated.
As I'm going through the runs, I've realized that Poki uses the CoolMath version of the game, and verified that it has the CoolMath glitches as well. So I'm moving runs on Poki to that category, too.