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# | नाम | स्प्लिट | समाप्त हुआ |
---|---|---|---|
1 | Slalom 5 | 1m 41s 531ms | 1m 41s 531ms |
2 | Slalom 4 | 1m 13s 757ms | 2m 55s 288ms |
3 | Slalom 3 | 1m 30s 797ms | 4m 26s 085ms |
4 | Slalom 2 | 1m 28s 479ms | 5m 54s 564ms |
5 | Slalom 1 | 1m 24s 324ms | 7m 18s 888ms |
6 | Circuitrace 1 | 2m 58s 901ms | 10m 17s 789ms |
7 | Circuitrace 2 गोल्ड | 4m 20s 234ms | 14m 38s 023ms |
8 | Circuitrace 3 | 5m 28s 769ms | 20m 06s 792ms |
9 | Sprinten 1 | 2m 22s 297ms | 22m 29s 089ms |
10 | Sprinten 2 | 1m 30s 168ms | 23m 59s 257ms |
11 | Sprinten 3 | 1m 58s 410ms | 25m 57s 667ms |
All Bungee Jumps Rule Change
Speedruns of All Bungee Jumps were allowed to quit the activity early after visually seeing the jump has been completed. This means the game does not register completing the bungee jump. So essentially the goal of this speedrun does not get accomplished. Due to this reasoning we decided to make a ru
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