intermission skip
7 days ago
United States

Hi Guys,

I try to (modestly) speedrun this nice little game. While watching the top 2, I noticed that they were able to skip the text during the inter-mission. They seems to play on the PS2 JAP version.

(in this example, the top 1 is able to skip this screen before "bay area" appears while I have to wait.)

I try to do the same on duckstation PS1 NTSC but so far I am unable to.

My question is:

Is it a skip that I can do on the version I play now? If yes, how to do it? If I figure out the answer, it can save me 1 to 2 seconds every level, which is between 12 and 24 seconds in total.

If you have the answer, even several month after this post, don't hesitate to participate!

Thank you.

hey there, the text skip that is occurring on those runs are due to "fast disc speed" which is typically turned on for ps1 games being ran on a ps2 console. unfortunately this is only possible on a ps2 console. I use the JP version of the game due to the price of it being much cheaper than the english copy, there doesn't seem to be any differences related to language at this time. there are some ways to get the game going on a ps2 console if you already have a console and capture card, feel free to join our discord to chat more about that topic if you'd like!

PersonnePS इसे पसंद करता है
United States

Thank you for this answer, I will then stop to loose my time to find a skip on my controler ^^

Not a big deal for me right now since I am barely sub 26min.

I will probably check the discord soon.

Thank you again!

United States

An other question following the post of Lite about "fast disc speed":

I just made a test on duckstation putting "read speedup from "None" to "2x (Quad Speed)". The result seems to copy the PS2 mechanic for the intermission screen if I push the "start" button (I didn't see any difference elsewhere so far).

I know it is turned on automatically on PS2 but I would like to know if the manipulation I did on duckstation is allowed for speedruns? I am not sure what is the philosopy of that on speedrun.com.

I had no idea duckstation had a way to simulate fast disc speed! I'd imagine some more testing would be needed, I'll look into it myself when I get the chance. Joester will definitely need to be clued in, I'm unfortunately not too knowledgeable on emulator ps1 runs and he moderates tons of ps1 boards. I can give you my opinion that if that setting simply gave emulator the same load speeds as any average ps2 and changed nothing else and was verifiable post run, I'd have no issues with it being allowed.

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