The first hour and a half of this run is really solid. The only unfortunate parts of this run are Jungle and Solar. This would have been a deathless run if it weren't for the mistakes I made there. Otherwise, I'm happy with this run. I know I'm capable of a 1:57 and my sum of best is down to 1:55, but I'm going to leave this 1:59 here for now. I'll probably improve this one day though.
In-game times: Dam: 9:05 (tied world record, insane) Facility: 8:41 (awesome for RTA runs) Airfield: 3:57 (not great, but sub 4 is alright) Nightclub: 7:47 (middle garcia spawn, sloppy gameplay. Some time was lost here) Carrier: 7:04 (played the end a little safe) Outpost: 5:30 (decent) Bunker: 10:45 (Decent for RTA, but I can beat this) Archives: 11:41 (lost time because I didn't enter the elevator as soon as possible) Tank: 4:11 (sloppy) Station: 5:05 (no checkpoint reload, so I saved some real time here even though my in-game time is slower) Memorial: 8:57 (good for full game runs) Jungle: 9:39 (absolutely terrible) Solar: 8:14 (terrible, but the fast ending made it slightly less bad) Cradle: 12:00 (good enough)
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# | नाम | स्प्लिट | समाप्त हुआ |
---|---|---|---|
1 | Dam गोल्ड | 11m 45s 513ms | 11m 45s 513ms |
2 | Facility | 9m 03s 090ms | 20m 48s 603ms |
3 | Airfield | 4m 14s 750ms | 25m 03s 353ms |
4 | Nightclub | 8m 12s 403ms | 33m 15s 756ms |
5 | Carrier गोल्ड | 7m 24s 499ms | 40m 40s 256ms |
6 | Outpost गोल्ड | 5m 53s 673ms | 46m 33s 929ms |
7 | Bunker | 11m 05s 567ms | 57m 39s 497ms |
8 | Archives गोल्ड | 11m 59s 174ms | 1h 09m 38s 671ms |
9 | Tank | 4m 32s 325ms | 1h 14m 10s 997ms |
10 | Station गोल्ड | 5m 25s 695ms | 1h 19m 36s 693ms |
11 | Memorial गोल्ड | 9m 15s 273ms | 1h 28m 51s 967ms |
12 | Jungle | 11m 08s 501ms | 1h 40m 00s 468ms |
13 | Solar | 9m 30s 208ms | 1h 49m 30s 677ms |
14 | Cradle | 10m 06s 020ms | 1h 59m 36s 697ms |
In the past, the Dolphin emulator was banned because it had too much of an advantage over the real hardware due to reduced lag and faster loading times. Even outside of loading screens, the faster loading times made gameplay more consistent because the game is constantly streaming information from t