Garbage RNG on final stages forces me to go for health backup, but it was the right decision considering cookie monster almost got me.
Discovered that doing wrong warp at the end gives you 5 hearts back if you don't have any (this saved the run). Will have to test if it works if you have more than 0 but less than 5.
Orb disappears at 11'18"22
Run made with fs-uae 3.1.64 Amiga 4000 Kickstart 3.1
Moderator comments: You started your clock too early compared to other verified Amiga speedruns of this Castlevania. Time should start after you take control of Simon (when all of the sprites are drawn in Stage 1). I counted that you started your time 6.42 seconds too early, giving you a time of 11'11"80. If you believe the rules for the Amiga version oughta be different from the other two versions, feel free to reach out to me.