Hi! i recently picked up the game to route and attempt 100% runs (still pending approval as of the writing of this), and it's been a lot of fun!
i have noticed a few peculiarities, though, and the one that i'm posting about here is that a few parts in the store don't seem to have a Gamma variant.
You unlock parts in the store after speaking with the girl in the middle of the main lobby after certain criteria has been met (my current hypothesis is reaching an even-number level up to level 10 and winning a tournament), and she appears 5 times total with her last dialogue talking about a poster in the shop promoting new parts, which unlocks the Gamma version of a handful of powerful parts.
What is interesting, however, is that 4 parts never get a Gamma variant at all. The ones I've noticed are Spike Dragon (Attack Ring), Magne Weight Disk, NEO Left Spin Gear NMV, and Custom Grip Base. i have several save files over level 70 where all these parts only reach Beta as their highest variant.
i wanted to ask if anyone has unlocked the Gamma versions of these parts, and if so, if they even remember how they got them? It mostly seems suspicious that they form almost a full Beyblade, and that's what has me wondering if the run i did is actually 100% or if there is some secret out there that negates it. It is really difficult to find any sort of in-depth information on this game's unlocks and I've had to manually investigate and write a ton of notes on these subjects.
Anyways, looking forward to continue researching this game! i played it a ton as a kid, and speedrunning it is a ton of fun!
Another thing i just realized is that all the parts missing a Gamma variant are upgrades to the ones you get from DJ after his challenge of winning one tournament.
i notice there is a lot less Left parts available because Tyson is the only character that uses them, so maybe that kind of helps explain it.
Something i'm now wondering is if there is some secret criteria to unlock the Gamma versions of the set. However, even if there is some quest that gives you the pieces, that doesn't mean they unlock in the shop. For example, the Dragoon V2 booster you get from DJ doesn't unlock the parts for purchase in the store and you'd still need to wait til the third New Parts prompt (girl showing up in the main lobby with new dialogue) to buy them again.
OKAY, THERE'S A BIT OF A SILLY CONCLUSION TO THIS SAGA:
The parts are indeed excluded from the shop, but that's because they are given to you by the Shop Keeper after certain milestones!
Shoutout to Doran Maya over in Super Cheats for having the most complete guide of the game's unlockables i've seen anywhere online ( https://www.supercheats.com/gamecube/walkthroughs/beybladesupertournament-walkthrough01.txt )
At first i thought the Shop Keeper gave you some useless or repeated items, but it turns he could have been the gatekeeper of 100%. Thankfully, i did speak to him, obtaining not only the parts in the original message, but also the Dual Dragoon Bit Chip.
It's really intriguing how some parts seem to evade their Gamma upgrades! The game certainly keeps some mysteries tucked away, doesn't it? I noticed similar quirks while aiming for 100% completion in a few other games. Sometimes, comprehensive guides become essential to unravel these hidden secrets. Speaking of which, while Super Cheats offers a great deal of info, I recently stumbled upon Cosmo Cheats article, which also provides a wealth of detailed insights and might just have the missing pieces you're looking for. It’s worth checking out for those elusive game secrets! Keep up the fantastic research and happy speedrunning!
Hi! I'm glad to hear you're enjoying 100% runs. I've noticed the same problem with the Gamma variants those specific parts (Spike Dragon, Magne Weight Disk, NEO Left Spin Gear NMV, Sternclient, and Custom Grip Base) never seem to unlock beyond Beta, even after reaching level 70. It's odd, especially since they almost complete a Beyblade.
Your idea about unlocking parts by chatting with the girl in the lobby matches what I've observed, but those four parts appear to be missing a Gamma version altogether. It might be a deliberate design choice, or perhaps there's a hidden trigger that hasn't been discovered yet. Like you, I've had to do some personal digging, and information on this game is quite scarce.
If anyone else has managed to find those Gamma versions, I’d love to know how they did it! Keep up the research, and good luck with your runs!
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