This level, compared to Cortez's run, has the biggest improvement amount (8:53). This level can be completed in 2 ways, either gather 10.000 XP or totally/completely/entirely/literally annihilate the enemy off the map which is quite logical since then there's no threat for the Natives anymore :) It was quite annoying though if 1 enemy unit would slip past me... The victory dialog skip in this level is funny, one of the "odd methods" ;) Heh, when I take the Settler to reveal the Native girl and the 2 Horses and then sent him towards the Canoe to gather Coin on the little island, I completely forgot about those things when I was attacking the enemy base :D While you're attempting it often gets pretty hectic. The Coin could've maybe provided me with 1 extra Falconet (Perhaps 2), and the Native girl and 2 Horses could've given me a Home Shipment a bit sooner because of the XP I get for bringing them back to the Native village. The destruction of the enemy base and its units in this attempt was very quickly done even though I directed group 3 (It's a curse!) of the 4 Falconets on the right a bit late towards the Outpost on the hill at the top. The main thing that made destroying the enemy base hectic was because I needed to stay constantly on the lookout if any unit would slip past me. A Settler, Archer, or a Cavalry unit quite often had the habit of leaving the base unnoticed.