Thanks to 77privilege for the major skip.
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You need to go at the village at the north and returning to Melus for the next part, try to don't lose any axeman, they are precious for saving time.
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Change diplo Bari and Melus to enemy, kill all units (yellow don't need to be killed) and building (docks, markets, monastery, barrack, archery, stable, siege workshop, castle / the castle near Melus don't need to be destroyed because triggers restores castle for Bari) and send one hallebarder at west (where you need destroy gate for continue after invasion in Bari) for killing cavalry.
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You have the choise : -Abidabla's strategy : Continue the next part without talking to the monk at east of map. -My strategy : After destroyed everything, send first Mickael at west (where you killed the cavalry on the next part) Melus and Rebels want be your enemy now, and come back talking to the monk, invasion will be activated (Bari change all building to Rebels) and when you go at next part, Melus and Rebels want be your enemy but nothing appears because the trigger is already activated, Rebels is now your ally and don't want be your enemy. (don't forget to blocking spawn of the gate when you escape, a hallebarder preferably)
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Continue your route at the green teuton knight, talk him and continue at Normans village, (if you use my strategy : send a bit army at south of Normans village for killing the guards of Melus, you have a principal mission when you send Mickael at Teal's castle, and send your army at the entrance of hidden camp of Rebels) capture the relic for Normans.
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It's time to defeat the Rebels -Abidabla's strategy : Convert docks of Teal base, use ships for destroying military building and killing the knight. -My strategy : Return at city of Bari (destroyed) create archery/stables for attacking from the east of the camp, (only Melus will stoping you but not Rebels) destroy barrack and archery and the knight.
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After Rebels defeated : send Mickael at the castle of Bari. (if you use my strategy, you can send Mickael directly here after sent Mickael at Teal's castle for saving insane time)
Standard : Your units have +20 HP / +2 attack (Mickael, axemans, army before talking to the monk, units after part 3) Moderate : Your units have +10 HP (Mickael, axemans, army before talking to the monk, units after part 3)