UPDATE: 15/10/2023
Grammar has been updated on several rules for better understanding. Formatting has also been updated for better readability. Some of the changes are duplicated from the Exoddus' rules update from 23/08/2023.
General game rules:
- (Removed)
The sole exception to this rule is in Exoddus where the fart/roll input and Enter Key input may be mapped to the same button/keypress because it simulates the PS1 controls. You may map the same input to multiple buttons.
This rule only applies to Exoddus, it has been removed because it doesn't affect Oddysee in any way.
- (Updated)
All full-game runs now require the runner to do 2 restarts anywhere that they choose. If the does not do the 2 restarts then 5 seconds of IGT will be added to the final time. - Some full-game categories require the runner to restart their game twice during the run. If the runner does not meet the category requirements, then 5 seconds of IGT will be added to the final time.
The previous statement was false, as Any% and Good Ending don't need the runner to restart their game.
- (Updated)
Runs performed on emulators (including RELIVE) are temporarily banned. - Runs performed on emulators or RELIVE are temporarily banned.
RELIVE isn't an emulator. That rule has been rephrased to avoid confusion.
- (Moved)
Except for Any% and Good Ending, the runner must restart the game at two different points:
This has been moved to category rules, matching the number of resets needed in the said category.
- (Updated)
Resetting two times during the run is required in order to prevent any issues from occurring during the run, and therefore, the time spent from touching the checkpoint until the game is loaded and Abe is playable again will be removed from the in-game time (up to a maximum of 40 seconds per reset). - Resetting during the run prevent any issues from occurring, and therefore, the time spent from touching the checkpoint until the game is loaded and Abe is playable again will be removed from the in-game time (up to a maximum of 40 seconds per reset)
Removed the mention of requiring to reset two times, to avoid redundancy and because it is not the case for every category.
- (Updated)
Spending more than 40 seconds during a reset will cause any additional time to be added to the runner's in-game time. - Spending more than 40 seconds restarting the game will cause any additional time to be added to the run's in-game time.
Rephrased for better understanding.
- (Updated)
Resetting a third time will not have time removed from the in-game time, which means that the third reset’s time will be included in the in-game time. - If the runner restart their game more than stated in the category rules, any additional game reset will not have time removed from the in-game time, which means that the additional resets' times will be included in the in-game time.
Removed the mention of the third reset, as it can be different in some categories. Rephrased to encompass categories' different rules.
- (Removed)
All full-game runs now require the runner to do 2 restarts anywhere that they choose. If the runner does not do the 2 restarts then 5 seconds of IGT will be added to the final time.
This rule was stated twice the exact same way. Removed one instance to avoid redundancy.
Individual Level rules:
Global
- (Updated)
All runs must show the level selection menu in order to be valid. - Except for RuptureFarms, all runs must show the level selection menu in order to be valid.-
RuptureFarms IL runs are started through the begin screen, therefore this statement wasn't exactly correct.
Zulag 2
- (Added) For Console runs, The level ends on the first frame where Abe has completely entered the final door to Zulag 3, as there are no yellow Mudokon face appearing in this case.
There wasn't any specification on when the run was ending there due to the yellow Mudokon face not appearing at the end. It is now mentioned when the run truly ends.
Zulag 4 + The Boardroom
- (Added) For Console runs, the level ends on the first frame where the gas timer reverts back to 2:00., as there are no yellow Mudokon face appearing in this case.
There wasn't any specification on when the run was ending there due to the yellow Mudokon face not appearing at the end. It is now mentioned when the run truly ends.
Console specific rules:
- (Added) Runs are starting on the first frame of gameplay, after the loading screen disappears.
- Runs are ending on the first frame where the Boardroom timer reverts back to 2:00, or the first frame when the yellow Mudokon face appears at the end of an individual-level.
There wasn't any specification on the when the run was starting and ending. It is now mentioned, corresponding to what have been voted on Discord a few days ago.
Category rules:
Global
- (Added) The game must be restarted at two different points during the run.
This rule has been moved and rephrased from the general game rules. Present in every category except Any% & Good Ending.
- (Updated)
The ledge glitch (going through the ground) is not allowed. The backwards jump glitch for going through the walls, OOB, or avoiding fall damage is not allowed.- Auto-turn delay in order to go through floors/walls thanks to glitches like the backward jump is not allowed.
Similar to Exoddus' rule update, regrouped everything as ATD, because it is banned as a whole. Removed fall damage mention to avoid redundancy with Skyfalling. Present in every NMG category.
Good Ending
- (Added) The game must not be restarted at any moment during the entire run.
This rule has been moved and rephrased from general game rules. Good Ending didn't have its restart rules written anywhere before.
Maximum Casualties NMG
- (Updated)
Reach the end of the game and kill all possible mudokons (89). 1 will be rescued and 10 will be unkillable.- Reach the end of the game with 89 Mudokons killed.
- This counts 88 normal Mudokons, plus an extra one.
- Ten will not be killable, and one will need to be rescued.
Updated to be more precise, and to match Exoddus' rule wording.
Maximum Casualties
- (Updated)
Reach the end of the game and kill all possible mudokons (89). 1 will be rescued and 10 will be unkillable.- For PC runs:
- Reach the end of the game with 90 Mudokons killed.
- This counts 88 normal Mudokons, plus 2 extra ones.
- Ten will not be killable, and one will need to be rescued.
As of 15/10/2023, 90 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount, and Exoddus' rule wording.
Due to these changes, the runs done on these previous rules have been archived. They can be found at this place: https://www.speedrun.com/posts/kb5t1
- (Added) For Console runs:
- Reach the end of the game with 91 Mudokons killed.
- This counts 89 normal Mudokons, plus 2 extra ones.
- Nine will not be killable, and one will need to be rescued.
The Mudokon you can kill solely on Console at the end of Stockyards wasn't mentioned anywhere, even though it is required to kill him for Max. Casualties runs.
Thank you for taking the time to read through all of this! Stay odd!
Grammar has been updated on several rules for better understanding. Formatting has also been updated for better readability. Some of the changes are duplicated from the Exoddus' rules update from 23/08/2023.
- (Removed) ~~The sole exception t