I've been working on a Mortol run that grabs every extra life pickup in the game. The Gold & Cherry runs freely skip any pickups that they don't need, so I thought it would be fitting to have a 100%-esque category that routes them all in (especially since each pickup requires a little extra effort / puzzle-solving to grab).
Category details:
- All unique extra life bonus items in the game (3up, 5up, and 10up) must be collected.
- There is no requirement to score extra lives from enemy kills, or to finish with a specific quota of lives (in other words, this is not a LifeMaxing category)
Obviously this means that most stages have some more extra tasks to route in (I think this is most pronounced in 1-B, 2-A, and 4-A). But it also shifts the meta slightly, since there's no pressure to conserve lives-- you can throw extra soldiers at a problem if it'll get the segment done faster, whereas a Cherry run might try to spend lives more carefully to avoid routing in extra pickups.
For reference & validation, here is a map of all pickups:
And I've uploaded my latest PB to Youtube to demo the category:
Thoughts and feedback welcome!
Leaderboards for the individual levels of the following games have been added:
- Mortol
- Warptank
- Rail Heist
- Rock On! Island
All individual level runs are timed using RTA (just like full game runs). The timing rules can be found in the 'Category Rules' for each Level Leaderboard.
If you beli