so the old runs have a 1 frame advantage now and in theory could be retroactively unbeatable? awesome! 😭
I think I will make a speedrunning build for this game that will fix this issue. I am fairly sure that a one-frame advantage will not be too large of an advantage to surpass.
I made a speedrun version that fixes this issue, so this is no longer required.
This makes it so that the time it shows at the end of the level matches up with the time it shows at the end of the game. The time it shows at the end of the level in the original version was off by an inconsistent amount due to it reading a variable as the variable was updating. This fixes that by making the level timer read the number the variable was trying to update to instead of the variable.