When loading in to the game, we spawn at a different location on the predestined checkpoint, making certain runs slower or faster since timer starts on first input after the play button has been pressed. So we dont need to leave every attempt, how about we start timer as soon as we leave the vicinity of the first checkpoint and solely go off of our timers than the in-game ones. (the in-game timers also dont start until you leave the vicinity of the first checkpoint) This will allow for easier resets so leaving and rejoining isnt a requirement every time.
I see, that makes sense, I'll make the change.
Going forward, if you use a UGC package you will have to name or link it in the description. If you get a package via a "Free for __ hours" promotion then it will have to be put in the Paid category whether its still free or not to ensure fairness.