When to stop timer for Individual Worlds runs
The rules say: "Timer ends when final level is completed." But when is the final level completed? Is it the frame when the egg disappears, the fade out starts or the fade out ends? (Also, what do we do with milliseconds? Do we round it up or remove them?)
Given your autosplitter (extremely useful btw, thanks!) works by catching the sound of the egg being picked, I'd say the frame where the egg disappears.
For the milliseconds, I was going to say it's not an issue and to remove them for now but it's probably going to be an issue in the future so I might start to framecount runs.
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