Separate Emulators and Console
2 days ago
Rio Grande do Sul, Brazil

Why don't you separate the races made on the emulator and races made on the Console? since in the Emulator things load much faster, and maybe that's the reason why it doesn't have many runners. you can't compete with Emulator, even though it's on ps5, and it's kind of discouraging to run on ps5 because of the visual bug of textures (to this day they have never spoken about fixing that). I'm one of those who gave up racing The Warriors because there were only Emulator competitors, since in other rockstar games here on the site they are classified like this, Anyway, it's just an idea, and I would really like it to go ahead with it. I've never liked running on the Emulator, I've always preferred to play natively on the console. If in doubt, make a side-by-side EMU vs Console race comparison, there may be differences in FPS, loadings and etc.

Lusk1 aiment ceci
England

Hi for the question itself we had a debate for this around 2 and a half/3 years ago, people made points, runs were compared and versions all tested and this system was established we will not be changing how things are currently. Currently we operate as do many other communities on speedrun.com with all version types combined and Guides advising on which version is best. The emu hasn't got the best load times, it's loads are 12 seconds same as ps3, the xbox and psp version both beat it out but the emu is the most stable version and for speedrunning it's more recommended over other versions. I'm sorry if this discourages you or any other runner from attempting this game but we won't be separating the consoles as it will turn into a complete mess like it did before with 1000 categories (no joke we have 204 now including ils) and 2 runners in each cat, we want the community united not divided.

Rio Grande do Sul, Brazil

Instead of having all these unnecessary categories on the site, it would have been better to have created The Warriors Category Extensions, and to have left only Any% and 100% and All Solo and Coop Missions, this is a much more organized thing,clearly it wouldn't turn into a mess as you say, if they only had their main categories and secondary categories separated,and that wouldn't divide the community, because both would be running the same game, only on other native platforms, that's what would bring the community together, since not everyone likes it or can't run on the Emulator,and it would be much more fun if it was like this BEST TIME MADE ON EMULATOR and BEST TIME MADE ON CONSOLE, because then I would be separating PC and Videogame and another, I'm not accusing anyone but who will believe in a race made on the Emulator if it doesn't even show if some kind of SpeedHack was used, Or something related to using small speeds throughout the race? Anyway, unfortunately I'll stop running because of that.

Modifié par l'auteur 7 hours ago
United States

replacing the extra categories with (Any% PS2 Solo) (Any% PS2 Co-op) (Any% PS2 Emu Solo) (Any% PS2 Emu Coop)(Any% Xbox Solo) (Any% Xbox Coop) (Any% PS3 Solo) (Any% PS3 Co-op) (Any% PS4 Solo) (Any% PS4 Co-op) (Any% PS5 Solo) (Any% PS5 Co-op) is still cluttered (if not more so). PCSX2 has OSD messages whenever the memory card is written to/speed hacks are activated. I understand where you're coming from as most every console/emu has unique load times, but there is no current evidence to prove that ps2 emu actually loads faster than any other official platform. The only platform we have solid proof for is Xbox Emulator (and it is rightfully banned). I think a more realistic option is to have a conversation about removing load times from submissions, but that would take a bit more communication and work from both the players and the mods.

StoryModeGaming aiment ceci
Rio Grande do Sul, Brazil

it wasn't this method I had talked about, for example Manhunt is classified as PS/CONSOLE, Bully is also classified like this, I don't know how you came to this conclusion of Any% PS2, PS3..., and it's just separate by races made on console and emulator

United States

fair point. my apologies.

regardless, even if we were to separate emulator/console as a whole i personally don't see a big enough difference between the two to justify doing so. playing on ps2 emulator does not give a significant enough advantage opposed to using a console. I think Timefreaks and SMGs multiple sub 2-hour any% runs on PS4 could back that up

Top 3 Emulator Times:

1:42:50 (timefreak 3 months and 6 submissions after switching to emulator)

1:44:54

1:47:45

Top 3 Console Times:

1:56:20 (timefreak)

1:58:13

2:06:06 (a 7 year old run !)

the fact of the matter is PCSX2 is the most accessible option for many people, doesent give a significant advantage, and doesent require a capture device to record a run. i don't see how any amount of frame drops or load times could equate to the minutes difference between the two.

I cant speak for other Rockstar games but it seems like most part they are separated into PC/CONSOLE not EMU/CONSOLE. this would make sense as there are tricks that work on PC that do not work on Console (The Warriors never got a PC port so its exempt from this).

The only one that DOES have emulation separate is Bully (Which i think is PRETTY silly considering the guy with the best any% time has both fastest IGT AND Real time by minutes and he's sitting in a leaderboard by himself.)

Modifié par l'auteur 1 hour ago
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