@Usiko Appreciated! A few of these are new to me and super interesting.
And another glitch, it appears we can use the color transform cutscene as a temporary cam-lock. This can be used for Queen EarthWalker Skip 2. Cam-lock is faster though, so this saves no time:
And a meme glitch, the EarthWalker can only take damage once:
New setup tutorial for RTA K5E:
Here is the K5E tool: https://github.com/zcanann/K5E/releases/tag/v2.0
Taking damage can cause the EarthWalker in DR to start tilting, so if you get damaged on a slope you can flip. Then just spam attack to continue flipping
This was done in v1.0, haven't tried v1.1
Edit: Actually it looks like JubJub62 discovered this first, but I never realized that the flip in his old video was from taking robot laser damage.
In theory, if TAS executed a frame perfect Arbitrary File Execution with the right file, we could activate a speed hack:
Can use the glitch above to do other weird stuff.
By changing your save trigger to the Shop, you can save/quit after fireblast to keep the Warp Stone unloaded, and do some weird stuff. It seems not to have any use.
Apparently saving on the same frame as cutscenes, and having your save location in a different loading zone can cause significant problems:
The cause of this cutscene void is due to the WarpStone being unloaded, which is used during the Arwing cutscene for Dinosaur Planet in TTH Act 1
This also works if you save/quit to MM pass after killing the 4x sharpclaw, or before talking to the queen for the first time.
No clear time saves yet.
We can skip using fireblast in IM
No known uses for this trick. It may be v1.0 only, I thought I tested this on v1.1 and it didn't work...
This setup has been giving me good WC void walk setups.
Staff swings reset gravity, so these can be used to help escape the Sun Temple with better height
It still has a lot of subtle timings and sucks, but this allows us to do one setup that works with a variety of heights
Sunstone position setup:
By moving our camera into the SunStone, we can get an accurate measure of our distance, then use staff swings and rolls to position ourself accordingly
Easy setup for barrel clip, sorry my voice audio is a little low in this one:
Easy setup for bike flag glitch:
I successfully pulled off K5E on console
RTA can definitely sub-hour now, once we improve the WC void walking setup
It is possible to bypass camera RNG by simply running into a wall and waiting. We can also clip through this wall.
Then when the camera settles down, zoom. Still some RNG, but at least the camera will never be upside down or inside Fox.
Faster paced RTA setup that seems even more consistent:
So far this route is 3 for 3 with my attempts
Better RTA setup:
Walled City Void Walking Height Map:
If you spam A and staff swing 3 times when loading into the WC void walk section, you can figure out Fox's Y position using these visual cues:
Here is a method to get a good camera every time for K5E:
I hold A the entire time, and press left for just a short period (I use the music to help time it)
Then I tap L until I get a good camera, and move the camera out of bounds in fireblast stance slightly to fix the camera in place
Can temporarily skip the bomb spore patch dialog.
I think this was being done by accident in runs sometimes, but it wasn't documented
If we could entirely skip the dialog in TTH, it could be a small time save in void travel route