thanks for double checking, also my screenshot read 2:19.50 so i was way off even when i submitted
i wasn't trying to be rude i was just spittin fax i love moderator comments
idk the optimal speedrun version of this game or w/e and i haven't tested other versions but this trick was done on 1.6.2 on console
go to spring press z to crouch and slide into it ??? profit
lmk if this works i'm curious how was this not found (assuming it's a trick that isn't just console/version specific or w/e) wtf y'all doing (jk ily)
good point about notifications i thought sr.c did that normally for any board u moderated
are people really interested in level leaderboard for a game like this? ILs that have to be manually timed seem like they stink
I apologize if it came off as me saying the sole reason our runs fell behind was infinite ammo, but I'm just more confused as to why y'all literally didn't any of the older runners, let alone the one SR mod that has actually touched the game. Just feels like y'all purposely strayed away from discussion.
The management of weapon ammo is something that isn't relevant outside of a few select spots, but stuff like being limited to only 5 rockets at the start of both TFE and TSE did change how a few earlier levels were handled, especially in categories like All Secrets. I definitely overstated it's significance which I apologize for, I kind of just threw the post together so it wasn't worded well.. As for why it wasn't allowed, I could've sworn at one point in time it was literally listed as a cheat in the game options but I may be mistaken, regardless it's always been classified as a cheat in the other SS games so it made more sense to keep it off. It's always been separate from the mutators so I never really got too familiar with the menus, since I literally never hosted the servers.
The argument that disallowing it made it closer to the originals is kind of redundant when it was set to 1000% anyways, so I don't see what you're trying to get out with that one. Along with that, mutators are a configurable option while submitting runs if you haven't noticed (which I doubt since you guys have submitted plenty of runs) so the whole point about crazy options in the first point is completely moot. It's just a topic I wanted to bring up because there has been interest in coming back over the years, and I was more than a bit tilted that there wasn't at least a little bit of discussion before a rule change with former runners, because regardless of how other SS games have been handled it is it's own spin-off like you said so it should be handled as such.
As for coming back, I would love to but my computer loads way too slow when playing co-op to be competitive in the slightest, and even single-player my framerate would be unplayable with appropriate levels of enemies on. So it'll have to wait until much later. I'd instead invite you to play Glover instead, and not be so dismissive :^ )
I noticed this a while ago but I've been distracted with other things, figure it'd be best to post about it now though.
It's unfair to both Ricky's runs and my runs that infinite ammo was changed since it removes a large aspect of routing, specifically at the start of both Encounters. If a rule like this is to be allowed, I think it best be separated by sub-categories. The idea that the only reason it was disallowed was it was "cheap" is completely ignores that fact, it's definitely an issue with how the ruling was previously phrased but I think removing that aspect of runs and trying to compare the two isn't just. Would like to hear from other SSR runners of course, just putting my two cents out there since it doesn't seem I (or Damagak, not sure about Ricky and Cippy) ever got to chime in.
https://www.speedrun.com/gloverce/ It's a category extension page for Glover (all versions)
sorry @darkviper but i'm gonna have to expose you on twitter to the yoshihead army, prepare to be annihilated
objectively wrong, if you can't accurately measure the best possible time for ur speedgame you're literally irrelevant in said game or you don't care enough bout ur speedegame...
hey guys dont be sor ude i think a perfcect mario odysey time is 1:12
just saw this was a super old post lol, but this might be useful to someone else so i'll leave it up.
Hello, the way I've always done is line yourself up just past the second line on the grav-ramp, enter first person and aim approximately 45 degrees from the wall (towards the door side) and start moving the decoy reticle towards Ratchet's feet. Right before the reticle is right under Ratchet, place the decoy. Once inside the decoy, you just want to aim the camera straight towards the light, and then jump while doing a quick half rotation on the joystick. Here's a video of me doing that strat in action, sorry it's bad quality it's from an old pb.
Alternatively, here's a setup that Evilsqirrel has found. I really haven't messed with it but he said it's good so I'd check it out, you'll likely find more luck with this method.
Hi.
I've found that the wrench swing really depends on how you approach the corner and when you jump. How I do it is best shown with video reference. I really just get into the right corner, and then as soon as the bots are close enough I'll do a single jump while holding up/upright. From there I do the wrench-swing while continuing to hold upwards on the analog and then I just do the jump. If it's a sloppy explanation I'm sorry but really it's something you get a feel for after doing it a few times correctly. The main point is to make sure you're not neutral when trying the wrench swing though, and try and find a timing to jump that is consistent.
Also I heard that a NMS category are wanted, I'm not against the idea I suppose but calling something No Major Skips in a game like this seems kind of dumb. Generally a major skip is considered something that skips the entirety of a level or in-game item while this game seems to not have any of those and instead have many in-level tricks. If this category is still wanted, I'd vote for it to be called No OoB or Glitchless as that would create less confusion. idk figured I'd throw it out there.
I have added two moderators that I feel are fit to help here, Lance_ and Walland both have done a lot of work with this game for the past year or so. I have also added mandatory verification for runs, as the game has grown a lot and I never expected it to have more than a handful of runs.
Also Sqank if you want me to change something use anything but twitch messaging and whispers I literally never check Twitch stuff thanks!!!
thatgrape i think you're missing the point of what he's saying completely
I mean it wouldn't hurt, but as my boy xDoctorHelixx said, it's pretty well-known that downloaded games will run faster than a physical copy of the game. This is something that is probably better to be brought on with specific communities for whatever game you want to run, though personally I think it's pretty pointless to add such a variable for runs.