During TrevPerson's last Glitchless stream, he got a time of 46.64, which is the fastest he had seen. I got curious to see what the best times I could find were, starting by going through all the times on the Glitchless leaderboard and will continue to check other runs as well.
These are the times so far: https://pastebin.com/AXz40TWN
Of course, even if it is a PB run, it doesn't neccesarly mean it has the PB race time... If you have a faster timer, and care about it, feel free to post it =).
Edit: All 100% runs are in.
I decided to make a lazy TAS of this, it doesn't fully optimise lag reduction and such, but whatever.
Well, you could call it an exploit, but it's just, as mentioned, as much exploiting as any other of the game mechanics: P-speed, item usage, jumping etc.
Anyway. Sorry for sounding a bit harsh in general. Feel free to enjoy the game in any manner you prefer =).
Again, the wallclip is not an exploit, stop being dense. My 1-3 clip is a basic situation in the game, occuring many times, can happen any player on their first playthrough and, as mentioned, is something you are REQUIRED to do.
Kirua could submit his No Wrong Warp record to Any%, any run can be submitted to Any%, it's just that if you don't go for the fastest strats, it will not be very high up on the leaderboard. He could submit his 100% record there as well. "Any%" is just to beat the game in any way you want, you may use every or no strategies. If you want to play the game in a certain way, then do so, no one is stopping you. If I don't want to go for early P-speed in a level just because I don't like the strategy, I may do so. If I don't want to try to kill Bowser in the fastest way possible, I may do so. If I don't want to stop and grab extra points or a 1up, I may do so. All these variations of playing does not need their own leaderboard however.
There are times when "Glitchless" categories are good for the game. Ocarina of Time is such example, even though they can be quite hard to define. But they make the run very different, adding in many strategies that are still challenging to do and produces a nice result. Then there is the Any% category for Super Mario Bros., as an example. It uses very few glitches that don't make the run that much faster, they also purely makes the run more difficult to do. Not using them will not add any skill and it will be too similar as the standard any%. Therefore a "Glitchless" category is meaningless and will never have its own leaderboard, no matter what someone's opinion is on the matter.
Glitches/exploits have been a big part of speedrunning since speedrunning became a thing, and it will not change.
In my example, it skipped the upper area of that section. You were clearly "meant to" go above the blocks rather than under... Everything you do in a game is exploiting the mechanics. You exploit the jump ability to jump over enemies and holes, you exploit the P-meter to be able to run through the levels, you exploit that Bowser can be killed by fireballs, you exploit that you can jump "into" enemies and still jump on them to get an upward boost, you exploit that the game has non-perfect hitbox detection, you exploit this and that...
You can't make a new category for every small detail that people don't happen to like, it has to be based on logic and common sense. And as said: Nintendo themselves are supporting this, they want people to use it, they maybe even designed that part of Bowser's Castle for that specific reason so that it could be possible.
It is not a glitch, it's not more of an exploit than anything else in the game, it's nothing that should be banned under a "Glitchless" ruleset and we will never so-called "catch on" to add it as a category. Twin Galaxies are the ones that should catch on to the speedrunning scene in general, but they decided to kept their garbage, refusing to change and decided to stay in the past. We will not.
"Anywhere from 20-30 seconds can be cut from your run by using these wall gitches" As clearly explained: Going through the walls like in Bowser's Castle is NOT A GLITCH in any way or direction. That method of scrolling through walls can be done multiple times in standard gameplay, a programmed way of not getting stuck in walls.
Take this example in 1-3: There are lots of these examples where you can slide under blocks, but you get stuck, so the game pushes you to the right so that you get out. This is the same exact thing as in Bowser's Castle. It makes absolutely no sense why you shouldn't be allowed to do this here as well. It's like saying "You may not jump on this goomba but you may jump on that goomba".
TwinGalaxies is known for having very arbitary and weird rulesets. They randomly ban and allow things as they pleased, with no consistent logic to it. It's far obsolete when it comes to speedrunning and no serious runner cares for the site anymore. So you will not really find any competition in that regard.
None of the examples I mentioned are glitches/exploits, as they are all techniques defined by the developers, making them features.
Going through the wall in Bowser's Castle is not a glitch at all. It's, as explained, part of a programmed mechanis that avoids Mario from getting stuck in a wall. Sometimes you may even be required to scroll through walls in regular gameplay, such as at the blocks in the beginning of 1-3.
The spot in Bowser's Castle was also included in their official strategy guide: In the guide you can also find the Third Door in 3-F1, where you go into a door in midair with a 1 frame timing: As well as Walljumping, which is a technique that Nintendo have known about since SMB1 but left behind here and was also featured in that guide:
I have an idea and I'll gladly help! If you see me, just scream my name and let's do this!
I'll just bring my box of about 1000 Munchkin cards.
Many of them are posted here: https://forum.speeddemosarchive.com/board/community_marathons_and_meetups.html There's also a list on the right with upcoming marathons here: https://reddit.com/r/speedrun
I'll send as soon as I can get my hands on a camera to take a picture with... =P Probably tomorrow evening.
While I haven't seen any official ruling on this anyway, playing a PAL game in modified 60Hz should be strictly forbidden if you want to speedrun with it.
For many PAL titles, becasue they run at a lower frame rate, the character's movement has often been increased in order to match the speed of NTSC. In Super Mario World you actually run faster in the PAL version compared to NTSC, despite the frame rate. This makes a few jumps and tricks only possible on PAL. In the end, NTSC is still faster, because PAL is slower on the map screen.
Another example is Super Mario Bros. (faster running) and A Link to the Past (faster diagonal movement).
In the end: if you would also make it 60Hz, then you would get the fast character and the higher frame rate, making it incredibly inaccurate compared to an actual NTSC title.
There are probably exceptions, like for newer games, where they will run mostly accurate, though it will never be identical, compared to NTSC.
I've noticed that this is not well-known among speedrunners, sadly. I do hope that no one is actually running games under these settings though =).
If Four Swords makes into the schedule, could you please put it slightly later on the schedule? This is to make sure that me and Baffan have time to practice together for the run, as right now that is not a possibility.
Just a small request :).
The problem with such converters is that will make the game very inaccurate and is very not recommended.
Many PAL versions of games, Super Mario Bros., Super Mario World and A Link to the Past to name some, have been made slightly faster in game in an attempt to compensate for the lower framerate. In all these examples, Mario/Link is moving faster in PAL compared to NTSC. If you then have the PAL game run at NTSC speed, you'll have both the increases framerate as well as the faster characters, making it extremely inaccurate and is not (Even though I don't think there are any "official rules" for it) allowed for speedrunning.
Two weeks remaining! Are people ready?!
If someone needs a place to stay for an extra night before/after the event my home in Mullsjö (Third train station before Jönköping when coming from Gothenburg/Skövde) can be open up. Or if anyone just want to show up.
I'm however unsure how I'm working those days, so I can't really set anything in stone, but I'm just putting it up here in case.
"cannot be destroyed." That would mean D5 boss key skip is allowed =). As you can jump into the room where the keylock is, and object which you can "destroy".