Hello all,
I am one of the three new moderators for Ice Hockey after inactivity of the previous moderator.
I would love to revitalize this board and get more new runners into the game, because quite frankly it's one of my favorite games of all time. The other moderators are Yelsraek and ShesChardcore.
I have a couple of proposals I'd like to make and leave it up to a community vote. I personally believe these proposals would improve the fairness and quality of the leaderboards, but I don't want to make any changes without feedback from the community.
Proposal 1: Add milliseconds to the leaderboards
- This proposal would add milliseconds to the timing to break all the ties, especially in categories like 10 goals and win the game% where there are plenty of ties. I know myself personally, I have had three runs of 2:02.XXX, each of which were 2 frames apart. My current "WR" run is actually not even the true WR because the previous moderator never added decimals.
Proposal 2: Start timing from puck drop for all categories
- Currently timing starts when you press start on the character selection screen. However, this is a pain point for grinders, because sometimes the initial faceoff will have very bad RNG where the players take their sweet old time getting to the faceoff spot, and you've already lost 1-2 seconds before the game even started. Yes, of course RNG will be a part of this run, but to me it makes sense to remove the initial RNG because you haven't even played the game yet.
I am open to all viewpoints and opinions. I'd love to hear feedback from you, the players, to have a fun and competitive speedrun!
Best, Tecate
Does video still exist of the current any% WR run by serpensr_ ? I go to the link and it doesn't seem to exist when I click it?
Hi all,
Due to a rash of submissions lately that did not show a reset to the title screen prior to the run, we're posting this reminder to please show the reset to the title screen in your run submissions. If there is no reset to the title screen, we'll simply reject the run with a note to re-submit with the reset to the title screen shown.
This is just one of many mechanisms and rules we have in place to make sure all runs are valid.
Thanks!
With fire (small or big), buffer A+B+right going into 5-2 and you'll never get a bill.
This was discovered by glitchedclip, and has been tested on many many framerules, including framerules with a guaranteed bill if played normally. It only loses 1 FR but guarantees you'll never get a bill, at least on the many framerules it's been tried on.
Dunno if this has been tested without fire.
Also, if this is already known then cool, but if not, yay!
Obviously not a strat if you're going for no framerule losses, but yeah. Great for the many many of us that aren't sub-20
EDIT: nevermind this doesn't work
I like it because the no-jump second bump has a lot of things going for it:
- It requires one fewer input (no A press for the jump)
- It's super consistent (for me at least, once you get the hang of it), I think because there's simpler inputs
- It gives you a nice quick bump that sets the elevator up pretty high for the 3rd bump
- When I used the position hack, it always gave me a 9 or 10 bump. I never got an 8 or 7 out of like 50 times. Now, obviously that's not proof, but even if it's a super high frequency that's good. It allows for a pretty deep pipe entry using 3 bump method, as you can see in the video with one or two of the pipe entries.