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United KingdomSnowyP1 year ago

It seems that simply pressing the insert key provides an alternative to a save-load in order to switch the wait icon to the previously used icon, giving an improved way to implement the cutscene skips (whew!):

This "function" of insert seems distinct from its usual function of converting between the walk icon and a previous non-walk icon.

SamuelStokesMusic aiment ceci
United KingdomSnowyP1 year ago

Just realised OSE has a video on this in one of the guides! Apologies for not reading that beforehand :)

United KingdomSnowyP1 year ago

I believe it has something to do with waiting a bit specifically on the second green text box that appears after the battle, which begins "Once we reached the edge of the forest..." I can predictably avoid or experience the softlock depending on whether I click rapidly through that text box or not...

United KingdomSnowyP1 year ago

Just found a post from dethwing on another forum that states:

"You just clicked too quickly. Try waiting a second or two before clicking on her. That should avoid the softlock bug."

Thanks! I'll give that a go... :)

United KingdomSnowyP1 year ago

I've also tried it with the patch for v1.0 from Sierra's webpages, but it doesn't seem to help... :(

United KingdomSnowyP1 year ago

I've been trying to run the game in v1.0 (on Orquans ScummVM) and I cannot complete a single run because the game freezes when the two sides of the heart are merged. It seems to happen every run (I have not managed to complete a single run). Is this a known issue? Would be grateful for any help!

United KingdomSnowyP1 year ago

Hi, by complete accident I found a glitch that allows you to skip almost every cutscene in the camp:

I think there are 12 situations in the game where it can be used:

with a time saving of about 70s (running the GOG version, i.e. v1.1 on ScumVM)

SamuelStokesMusic aiment ceci
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