Thank you very much!
By the way, I checked the revised rules and I think you may have misspelled "gray" as "fray".
Hi, moderators.
I have a question about the category rule for "Seeing Stars 100%". The category rule states "Timer ends when your cursor disappears after you find the final cat in the final level (Kitty March)." However, as shown in the following video, there is no timing when your cursor disappears after you find the final cat. Therefore, as with "Seeing Stars Any%", I suggest that timer ends when you find the final cat and the cursor turns gray.
I am also trying to implement Load Removal to remove time differences due to PC specs. However, the game does not have a notation such as “LOADING” or similar, and I do not know where to perform Load Removal. Therefore, we need to define where loading occurs.
Hi. I have created an AutoSplitter for A Little to the Left. The AutoSplitter(.asl) file is located in Resources > TOOLS.
It automatically splits for each level and timer stops. However, timer start must be done manually.
In the Scriptable Auto Splitter under Layout Settings in LiveSplit, select Origin or Cupbouards and Drawers depending on the speedrun category. As for the game version, currently only v2.3.10 (the latest version) is supported. In the future, we will make it possible to support v2.3.10 or later and earlier versions.
GG!! If you can learn the recipe in your body, your time will go a lot faster!
I think the retry menu would benefit a lot, although it would be for 100% original, not 100% DLC.
Even with a very rough play, I was able to run 41:36.
(The record with pre-Deep Cleaning was 41:31)
Hi.
I'm going to participate in one of the speedrun events in the 100% category, so I ran once as practice for that event.
Based on the results, I agree with the division into current and legacy categories.
I feel that there is a noticeable difference between the two versions, especially in the 100% category.
In addition to the extended loading time, I could see that some stages have changed the behavior of objects and the clear judgment.
For example, "picture frames (tilt)" and "storage boxes - tape".
In the 100% category, the presence or absence of a "retry menu" has a significant impact.
Also, either way, the game progression is very different from previous versions.
(BTW, I found it less stressful to have "retry menu" turned on.)
What did you improve compared to the previous record?
Stand at the entrance to the elevator when the button is pressed and the door closes. The door will then be caught in the door and the player's position will change. Then, when the elevator descends, the player can skip the floor and skip the events and movie that immediately follow.
See the video below for more details.
However, I have not yet found the setup for this glitch. We would like to find a stable setup, as it will greatly reduce our time.
I did a speedrun until I achieved the achievement "Collector". Can you add this category?
The start timing is the same as for the other categories, and the end timing is considered to be the moment the last card is acquired. (We don't have to have an ending.) After the run is completed, return to the title and check "COLLECTION" to see if all cards have been acquired.
The reference video is below.