Commentaires
performance: CELESTE Classic
CanadaMeep_Moop2 years ago

First

CanadaMeep_Moop3 years ago

It had some unwritten rules from baldjared and secks in the original (smaller) community for this game. When they went inactive in this community we just kept it around.

Tangent5813 aiment ceci
CanadaMeep_Moop4 years ago

It also won't.

1 aiment ceci
CanadaMeep_Moop4 years ago

What are you trying to run it on? For the standalone ones they should just be executable files (e.g., a .exe file for Windows, .app for Mac). If you pop on our discord it might be easier to help you out. :)

myrmyxo aiment ceci
CanadaMeep_Moop4 years ago

@Habreno The community is on Discord (https://discord.gg/9Dm3NCS). It has around 250 people including the top 30 or so runners of the game as well as one of the game's developers- neither of the Super Mods are active there, though. To give some quicker context/evidence, people have been requesting many more smaller categories (such as ILs), but being practically the only one approving runs nowadays, I wasn't able to accommodate some of the requests. This is evidenced by the Discord community making and managing several spreadsheets (e.g., https://bit.ly/2w1VJpF) in place of something on SRC, but I think it would be better for the community if these could get moved to SRC, with more people from the community able to help out.

CanadaMeep_Moop4 years ago

The berry's hitbox moves up and down with it, so you need to dash for it when it's at the bottom of its cycle. If you notice in other runs, they would waste a few frames before jumping- this is to wait for its hitbox to be at a reachable position. :)

1 et Cribley aime ceci
CanadaMeep_Moop4 years ago

Not sure if this is the right place to ask about this, but the CELESTE Classic board (https://www.speedrun.com/celestep8) has Super Mods who haven't really been approving runs since 2015-2016. Particularly, the game's community doesn't even know who @deetaj is, as he's never actively participated in it and doesn't seem to have even run the game. Being just a regular mod, I can't add or remove people to help out- would it be possible to overhaul the moderation team with active, known members of the game's community?

CanadaMeep_Moop5 years ago

For landing on top of spikes, you have to land on the ground with a tiny upwards speed. For example, if you land on a spike with an speed of 0.1 px/frame upwards, you have 10 frames to run along the spikes before the game pushes you up a pixel and you start to fall onto the spikes.

For wall-jumping off of spikes, you can only do it off of left-facing spikes, and you need to somehow make your x-coordinate an odd number. The easiest way to do this is to move the character against a wall or the boundary of the game. Having an odd x-coordinate makes the hitboxes just line up in a way that lets you get close enough to the wall behind the spikes to wall-jump without hitting the spike.

For dashing through spikes (can only be done in 2500m), you need spikes that don't have a wall behind them. If you get close enough to the spikes and dash in their direction, it's possible to completely hop over their hitbox (again, if there's no wall behind them to bump into).

natgoesfast aiment ceci
CanadaMeep_Moop5 years ago

Haha I did that by accident a while back :P I wonder if you can go all the way and roam outside of the map?

fil: Jetpic
CanadaMeep_Moop5 years ago

In terms of how much time, it's 13 seconds from subtracting the PBs? As for why, I think a huge part is that you go for the bottom left area first on your way down from the top left- this makes you pass through a waterfall more often than you need to (and it takes longer to grab the upgrade with 70 fuel vs 95 fuel). Most of the optimizations come from spending the least amount of time moving horizontally through water, like grabbing the bottom upgrade before the one in the sunlight at 25 fuel. Hope that makes sense!

plank aiment ceci
fil: Jetpic
CanadaMeep_Moop5 years ago

Welp it's possible at 80 fuel but extremely tight :( https://i.imgur.com/uN14W79.gif

fil: Jetpic
CanadaMeep_Moop5 years ago

It's possible to make it to the exit bouncing from the waterfall with 90 fuel :)

CanadaMeep_Moop5 years ago

If we add smaller categories at all, I feel the interesting separations would be Old Site and after 2100m (Before you get the green hair). Though a lot of the current runs would probably still be up there in those categories.

À propos de Meep_Moop
Inscrit(e)
7 years ago
En ligne
24 days ago
Parties
141
Jeux joués
CELESTE Classic
CELESTE Classic
Dernière run 2 years ago
79
Parties
CELESTE Mods
CELESTE Mods
Dernière run 3 years ago
32
Parties
CELESTE Classic 2
CELESTE Classic 2
Dernière run 3 years ago
13
Parties
Jetpic
Jetpic
Dernière run 5 years ago
4
Parties
CELESTE - Break The Targets
CELESTE - Break The Targets
Dernière run 2 years ago
4
Parties
Tomb of G'Nir
Tomb of G'Nir
Dernière run 5 years ago
3
Parties
STICK MATCH 2
STICK MATCH 2
Dernière run 6 years ago
2
Parties
BECOME
BECOME
Dernière run 7 years ago
1
Partie
Jeux suivis
CELESTE Classic
CELESTE Classic
Dernière visite 1 month ago
11,416
visites
CELESTE classic 2 mods
CELESTE classic 2 mods
Dernière visite 1 year ago
72
visites
Fire Temple and Ice Mountain
Fire Temple and Ice Mountain
Dernière visite 2 months ago
19
visites
Duckpond
Duckpond
Dernière visite 2 months ago
10
visites
CELESTE - Break The Targets
CELESTE - Break The Targets
Dernière visite 1 year ago
409
visites
STICK MATCH 2
STICK MATCH 2
Dernière visite 2 years ago
100
visites
Tomb of G'Nir
Tomb of G'Nir
Dernière visite 2 years ago
226
visites
Jetpic
Jetpic
Dernière visite 1 year ago
311
visites
Jeux modérés
CELESTE Classic
CELESTE Classic
Dernière action 1 month ago
1,620
actions
CELESTE Classic 2
CELESTE Classic 2
Dernière action 4 months ago
526
actions
CELESTE Mods
CELESTE Mods
Dernière action 4 months ago
305
actions
CELESTE - Break The Targets
CELESTE - Break The Targets
Dernière action 1 year ago
112
actions
CELESTE classic 2 mods
CELESTE classic 2 mods
Dernière action 1 year ago
18
actions
Tomb of G'Nir
Tomb of G'Nir
Dernière action 3 years ago
8
actions
GET OUT of this Dungeon
GET OUT of this Dungeon
Dernière action 24 days ago
6
actions
STICK MATCH 2
STICK MATCH 2
Dernière action 6 years ago
2
actions