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fil: Super Mario Maker 2
I mean as long as you can see the entire run it doesn't really matter.
KilleDragon aiment ceci
fil: Super Mario Maker 2
fil: Super Mario Maker 2
fil: Super Mario Maker 2
I think it would be fun to instead of complete 16 endless challenges, we would do 100 instead. The timing would be the same and maybe this only sound realistic on easy. But I would spend ages having fun on that.
KilleDragon aiment ceci
fil: Super Mario Odyssey
It's quite a small range of where it will home into especially on the vertical axis. Try throwing it a bit closer and doing one big shake instead of many little shakes.
Shadow64 et KilleDragon aime ceci
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