Because you can in theory go after the Sage of Spirit at any time, I'm going to propose the potential of Mech%, or 'Gain the Sage of Spirit as fast as you can'
The objective of the run is, of course, to clear the Spirit Temple as fast as you can, which can prove to be a possibly interesting challenge, as you need to obtain enough hearts to pass through the health check guarding the head. So routing would need to find a way to get the six Heart Containers you need after the prologue as fast as you can.
And another idea I had is similar to one I believe Breath of the Wild speedrunning had, which is of course getting the Master Sword as quickly as you can. However! You have to do it the legit way, in that you need the two full stamina wheels to pull it out from the Dragon of Light, and not the way that Any% gets it for the final fight. Also, you can't do it through item transfering from a prologue save, as that's a different Master Sword.
You do realise this requires doing all 1000 Korok puzzles. True, the actual number is less because there's a bunch of escort quests that give two seeds, and from what I heard, the reward... Is not worth it. Again.
Indeed. And there is a reward for getting all the Lightroots, so that can be used for detecting time on that category. Not sure about when it should begin though.
Personally I would call this Addison% due to the fact that you have to help Addison with the signs, but that's just my thoughts on the matter.
Indeed. So while the in game timer is a good estimate, loading times do cause things to be a little longer.
Also, suggestions for new categories are kinda locked from being made right now - not sure if that extends to extensions as well though.
Yeah, I have to agree there. Only if a proper boss rush mode is included would this be considered as a potential category.
Yeah. We don't want to flood the leaderboard with run types that are kinda useless.
We already had someone suggest it at https://www.speedrun.com/pizza_tower/thread/u7cev - but again, I agree with the mod here. We don't need a Floor 1 category.
Yeah, I had already suggested it. True, I didn't refer to it as John%, but it eventually became the True Ending speedrun.
Well, if I was to run it, I wouldn't use the glitch as I find it takes a bit away from the game. Plus, a glitchless category would automatically ban any glitches that cause major skips to be done.
Well, it's here now. Although I still feel that, while All Treasures does help explain what is needed for that category, I would call it something different.
Just wondering if it'll be worthwhile for a category for what I might call Revival% - a run that follows any% rules other than one slight change: All 19 Tower Secret Treasures need to be collected to obtain the true ending.
This would mean all the levels have to be played, but the runner can choose which Toppins they feel would be the longest to get from the main route to skip.
I'm just curious, but what's the absolute minimum time required to complete the 'intended' route of Hideout Helm - that is to say, from the moment you enter the Helm and the timer starts counting down, to the exact moment the cutscreen of the last Kong completing their disablement of the Blast-O-Matic which causes the timer to stop? And thus, as an addition, how many Blueprints a speedrunner needs to obtain at minimum for an Any% Inbounds run?
I'm just asking, as there doesn't seem to be any category or IL leaderboard for Hideout Helm specifically. Although if it was an IL run or category extension, along with the standard rules, I'd add the following:
- Timer starts after the intro cutscreen for Hideout Helm begins, and thus the in-game timer for the Blast-O-Matic kicks in.
- Timer ends in the 'any%' run once the cutscreen that plays after Diddy finishes both of their barrel minigames which leads to the Blast-O-Matic being disabled fully and the in-game timer stops counting down.
- For the '100%' run, the timer ends when you leave Hideout Helm the same way you came in after completing the following:
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- Disabled the Blast-O-Matic as per the 'normal' run
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- Completed Hideout Helm's Battle Arena
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- Collected all five Banana Medals
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- Obtained both Banana Fairies and the Boss Key from the room behind the Rareware and Nintendo Coin door
- For said 100% run, you are allowed to have gained at least 3 Battle Crowns and both the Nintendo and Rare coins before entering the Hideout to progress through those doors the intended way
- For both runs, you are allowed to have collected as many blueprints as you wish before entering the Hideout
- You are not allowed to clip out of bounds, but any and all other glitches are potentially allowed.
All E.M.M.I. Bosses are part of an Any% run, so I wouldn't say that would work. I do not know if all upgrades are needed in an Any% run, but if not, then Any% could be split into Any% and Any% All Upgrades (or Upgrade%) We don't know what a Low% run would be like, but I guess it might be possible to beat the game with no E Tank upgrades and maybe no Missile Tank upgrades either in theory. And of course, we do need to tell apart runs on Normal from runs on Hard, as that does affect the ending images you get.