Discussions
EnglandLappySheep7 years ago

I know it's banned, and I know it's practically impossible to get less than sub1 seconds for 25 tiles, but considering the length of the world record right now, it would be best to allow emulators as long as there is a recording of it.

Why?

Think about it this way. Even me, my cps is roughly 24~28 depending on how i vibrate my wrist. I barely know anyone that has a higher cps, but let's assume they do. Let's also assume 30 cps. 25/30 = 0.83 seconds. This assumes perfect RNG manipulation, which using information I know:

1.165 seconds took roughly 13~18 hours (13 hrs excl breaks, 18 hrs incl breaks) 1.122 seconds took 133 hours incl 3 hrs of breaks.

Knowing this, we'll plug in the exponential constant to this "e". A gap of 0.43 seconds took a gap of (ave. gap) 116 hrs.

To work out our total, we plug it into an exponential calculator to receive 213576.404282820615927734375 minutes which is 3559.6067380470102654622395833333 hours which is 148.31694741862542772759331597222 days which is 21.188135345517918246799045138889 weeks you get the idea

Allowing emulators will mean we no longer require pressing something that has sometimes has a touchscreen clicky rate (which i had to buy new phones constantly), rather we can use a keyboard.

Y/N

grnts, IvanderLatidjan et 3 autres aime ceci
EnglandLappySheep7 years ago

Okay. I said I'd make a thread post about RNG, so here it is.

Piano Tiles uses RNG to decide which of the 4 (assuming x¤4 layout) slots the next tile should go in. Everytime we press a tile, the game calls RNG. The game always seems to follow a certain pattern when RNG is called, so we can learn this pattern and follow it to get a decent 2~3 second run.

"How did you get your 1 second run?" you might ask... Well, there's a form of RNG manipulation that you can do, and it's a forced RNG call. (unsure of official name) What's this? This is when we purposely fail, which forces the next 25 RNG calls to be decided immediately.

For some reason, when we play the game normally, only the next tile gets RNG called, and it gets pretty random on what tile, so it's very hard to guess. If we lose the game by pressing a white tile, the next set of 25 tiles in the next game get called to RNG, and they are not overwritten in the memory when we press tiles. Because the 25 tiles generated have a similar hash value when we call the RNG, they will not be far away from each other (1,2 or 2,3 or 3,4 NOT 1,4), and so we are able to jitter-click the screen for maximum output. As a result, we can get a very quick time.

I mentioned in the desc. of my last one that I did the following two things:

  • Defragmentation
  • Restarting the phone completely and resetting the cache/cookies

Defragmentation means the game thinks quicker, and overall will give me a better time, as there's less clogged up bullshit in the phone. I would also buy a cheap separate phone and ONLY play piano tiles on that one, so there's no rubbish coming from other games to disturb gameplay speed.

Restarting the phone and removing the cookies/cache is currently only a theory for me. As far as I know, the game's RNG is also checked by the phone, so theoretically clearing the phone's memory and/or uninstalling+reinstalling piano tiles should restart how the RNG is called, and therefore with good observation, will allow you to get a very good time as you have practiced it.

However, there are some songs in PT that don't call RNG, instead they fall under a fixed set. This can be learned, but I doubt you can get a good time unless you jitterclick AND move your fingers accordingly, which I'm not bothered to do.

Thanks for reading the post. I said I wouldn't take back the WR and I did, but this time I honestly don't think I'll take it back unless WR is more than a second.

IvanderLatidjan, Zachoholic et 6 autres aime ceci
EnglandLappySheep7 years ago

So, after miserably failing my 11-Exit (Cloud) run, I did a glitchless run and got a way better run.

Is it a more valuable use of my time to practice glitchless until I get amazing times before switching to glitch runs, or should I start learning orb/cloud now?

EnglandLappySheep8 years ago

How do I record both the splits that I use and the run itself together?

The only screen recorders I use atm are OBS and bandicam (which I can't be asked to get the registered version), and both recorders lag my computer, so if I were to record my emulator with it, it would look like I were cheating as the FPS rate would drop.

I don't have a video making program either, I only have WMM which afaik cannot merge videos together.

Any help?

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