Very excellent question! I will be sure to update the rules after this busy weekend, but for now yes after finishing the crag level you will stop the timer. I will settle a proper start & end time and retime all the runs so everyone is on the same level. Thank you for prompting me on this, it needs a big update.
This morning I made an amendment in the game rules concerning the use of FCEUX. It is under review and not currently banned; unless another mod can affirm that there are known versions that SHOULD currently be banned this will include all versions, so this rule is likely going to change once or more until a solid decision is made as we learn about how these things work. We will do our best to achieve this goal as soon as we can and to the best of our abilities. Until then, please continue to enjoy this wonderful game!
Love that his has joined the server, right along with Araiguma Rascal!
Fortunately the steps are being taken to make sure things are put back in order. I will say for everyone, brkmnly & DoritoBreath have both done a lot of the math when it comes to understanding frames; far beyond what I currently know. All the new implementations done during the overhaul were discussed at length in a group Discord in the weeks & months since I was added as a mod and the original forum post about needing the overhaul was made. One thing that we obviously failed to discuss was grandfathering old runs in, because it just makes the most sense to include those runs. Since brkmnly was added we should have also made sure to post in the forum (though that was planned, i promise you). Again, I was taking too long in working on the updates and felt the need to have things finished much quicker.
We'll get it fixed and make it right again, then we can celebrate with a Popeye race. What is everyone doing at the end of December after the holidays?
Thank you for sharing your concerns Char. I am also hoping for feedback from NESCard as well and ASAP we will have a roundtable discussion about this. Keeping this reply brief for now, just so I don't come off like I'm speaking for the group. Very valid points made here, so I want to make sure this is handled the right way. Especially since I'm the one who began the overhaul in the first place.
I can field that one. To answer your question, yes it would invalidate a run (if such a run exists on the board please reach out to one of us for discussion). Since we don't have any deep understanding of how/when RNG becomes active in this game we have to assume that loading a savestate after a reset would have effectively locked in the current RNG seed. This means that the run itself wouldn't be measurable on the same grounds as the other runs, but I agree the wording of the rules should reflect these things. Rahvin & myself can attempt to coordinate this effort and settle the verbiage in the days ahead, but I can only speak for and offer my own time. We will get this settled as soon as possible :)
Excellent run! Happy to see you stick with the game and keep pushing your time down. A worthy ending, GGs!
Very excellent update! So many speedrunning stories are left untold and now they have somewhere they can live.
Proper construction is now under way. Sorry for the delay, but now that the ball is rolling it shan't be long.
Thank you very much for your hard work and appreciation of this game that led to these excellent runs. I have made the categories, here's hoping we can get some more attention for them soon!
Experienced platform beta tester here. Happy to be called on for future bug hunting!
Another item for the overhaul list. We will attempt to resolve this as time & data allows. Thank you for your patience in this & everything else we are working on! :)
I will do my best to help get things ship shape! Happy to be on board, Cap'n!
The series has been added successfully. Thanks again!
The request has been made. Thank you very much! I also found this interesting site as a source of information in case they needed citing. http://www.atariprotos.com/2600/software/donaldduck/donaldduck.htm
Hello all, new mod here. Stepping in for the big assist in frame-counting. One minor edit, but other than that things were looking good. Just a friendly reminder to upload your Twitch VODs to another source like YouTube because Twitch doesn't hold them forever!
Due to the incredible work that has been done towards this game, I have added the option to record milliseconds. Mods frame count runs anyway, so this is more about settling any future runs that may be close. Thank you everyone who has submitted runs so far and I hope to see many more in the future!
We don't talk about the last level...