Commentaires
performance: Roblox: Pressure
NetherlandsJ03PIEMAN15 days ago

bruh

nexle aiment ceci
performance: Roblox: Pressure
NetherlandsJ03PIEMAN27 days ago

gg

DevilChan aiment ceci
performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

tas

Skepter9000 aiment ceci
performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

Just noticed how slow the start was 💔

performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

Sub 20 soon

performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

I don't know why I felt the sudden urge to type an essay but I did ts in school and I was jst bored vro 😭

performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

At 14:58, don't get in the middle of the vents unless you're sure that the monster that's coming isn't pandemonium, because pande sees you through the vent. There's a pandemonium safe spot (pss) that you should use instead. Get in the part where you open the square vent, so infront of the square vent, it's basically the space where you're technically inside a cube shaped space. It's a bit hard to explain without screenshots.

You're probably wondering what happened at 15:07. It is indeed a lopee bug and I've seen it before. It's a new bug so we haven't really found any sollution for it, but it could possibly be because you went back to the first vent room after you stepped out of it which for some reason triggers lopee to spawn but don't entirely take my word for this.

At 16:00 one of you unfortunately died. To clear things up: vents without any turns, so basically straight vents, aren't safe. Vents that do have turns, like the one you were in, are safe from nodes (and pandemonium). The person that died wasn't even in the vent because as you can see, his body was outside the vent. And if he was indeed inside the vent by like 1 pixel, it's still not safe. Now remember this rule very good: If you can't see the entrance or the exit of the vent, you are safe from anglers & pandemonium. Btw, they go over the vents if you were wondering. Btw, the vent you used as a safe spot on 20:54 was safe because the path of the anglers don't start at the other exit of the vent (if that makes sense).

At 20:07 you get in the very corner, instead, bite the curb. Like literally, crouch and look down on the first step. The corner spot you were in is safe from anglers but not from pandemonium.

Useful info on Search Party (finale): The second search lights spawns behind the big skull (down left corner of the map), and the third search lights spawns behind the broken submarine (top left corner of the map). When you're doing 7 wires, the second SL (search lights) spawns on 3/7 and the third SL spawns on 5/7. If more wires: 5/14 & 10/14, 7/20 & 14/20.

I also advise using your last sprint on the final search lights part or at the part where you swim to the airlock. Using a sprint on the final run to the submarine saves like 1.5 seconds if you're lucky but using it on the other mentioned parts can save you 4-5 seconds.

This information is very much reliable since it's coming from an experienced guy! 700+ hours on the game 300+ crystals 40+ TBS wins 15+ Lockerless wins

Also you should learn how to do vent tech :P (Walking inside vents so you're faster)

If you have questions DM me on discord. My username is joepieman(#5477). Also if one of you actually read this, share it with your teammates please.

Part 2/2

performance: Roblox: Pressure
NetherlandsJ03PIEMAN1 month ago

(All timestamps are from TheJec's POV video) I know it's long but this message contains important information that will defenitely benefit y'all. Some notes/tips that you should read if you want to improve:

If it flickers, always rush at least 2 extra rooms, unless the following rooms are long.

Always swim in a straight line straight to the door in flooded rooms, you will eventually save some seconds if you do this every room. Even if there's a juicy 50 (data) floating around, don't get out of path to get it. (This also counts for normal rooms, not just flooded).

At 3:17 you can also look at the door's numberboard to see if there's green static bars going down behind the numbers which indicates the door has good people behind it, you might already know this but just in case.

At 3:44 you walk into a broken door, that door is never the real one, the real door is always at the very end of the room. Also, fun fact: that's a really rare room and as you can see, the room repeats itself 2 times in a row, it's guaranteed to happen.

At 6:35 you can indeed just stand infront of the locker inside the sideroom and it's pss, but make sure your right shoulder's inside the wall (just stand against the wall and go to the corner as much as you can). Same thing on 11:08

At 6:48 one of you asks if you have to go down there, well you don't, there's never a keycard.

The noise you hear at 7:17 is just ambience. Lame and sometimes very loud background noises made to scare you when there's really nothing going on. And btw, wall dwellers sound different.

At 8:16 you just shake your camera up and down, don't do that, it's way easier and faster to just look up and slowly & gently look down, btw if you have any sprints in those situations you should equip the sprint since it helps you get up things easier.

At 9:13 one of you said that it's a 50/50 on which way the nodes go, this is false, the nodes go straight through the middle. Now you're probably wondering, how did the other guy survive? That's simply because if you stay on the sides, against the walls, you won't get caught. Yes it does sound crazy that it's an ss (safe spot) but it is lol. Oh and btw, the rooms with the railings, for example shown on 9:39, those rooms are a 50/50. If it's froger btw, he will pass on the left/right side first and when he rebounds he will come back on the right/left side, this froger thingy happens on every 50/50 room. If it's a 4way railing room (4 doors) and the correct door is on the left or right side (not straight), froger will just take the shortest path back and forth.

At 10:17 one of you is talking about how they just got jumpscared by something, that something is called styx, it's, as he said, a black and white fish-like png that just pops up whenever you open a door. This monster is extremely rare.

At 11:15 one of you said ''Which is the right way, is it up?'', it's always straight, and sometimes up I guess.

At 11:49 if you get up the rubble (the rocks) it's a safe spot.

The first room after Search Lights is always the exact same vent room (on 14:44).

Don't know if you noticed but the monster that came that sounded like angler at 15:00 isn't an actual angler, it was actually mirage. Mirage is a monster that sounds like an angler if it were to be underwater (basically muffled), mirage can't kill you so it's safe to just walk through him and btw he doesn't have a png, it's basically just wind lol.

Part 1/2

performance: Roblox: Pressure
NetherlandsJ03PIEMAN2 months ago

WWWWW GOT CARRIED HARD LOL

NetherlandsJ03PIEMAN3 months ago

All because of me lowkey

NetherlandsJ03PIEMAN4 months ago

Look I don't wanna be a DICK, but how can this be verified without any POV getting the badge?

Edit: And how can you allow banned users in new runs (morph)

Inconnu
NetherlandsJ03PIEMAN7 months ago

What retrozy said.

Inconnu
NetherlandsJ03PIEMAN8 months ago
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