Yes, it still freezes regardless of which party members I have present.
Yes I'm on console and playing on a regular SNES with a cart of Arcana.
While I can get to 0:44 in the video above and sell garbage data for thousands of gold, when I try to go up to the next page, my game locks up. Does this glitch have anything to do with saved game data?
The PS2 platform should read PC for this one
Pardon if I missed something, but I requested to be a moderator for Arcana two pages ago: "I request to moderate https://www.speedrun.com/arcana Neither of the mods have been active in the past three years." and, despite being told that I was added as a moderator, it does not look like I am a moderator for Arcana.
I request to moderate https://www.speedrun.com/arcana Neither of the mods have been active in the past three years.
The great thing about Splinter Cell is that there are numerous ways to run the game: -Hard Difficulty -No Alarms -13 Missions Nothing is preventing you from running any of the categories with any sort of stipulations or allowance. In fact, I was thinking about picking up a new category or two later this year. Nevertheless, in my opinion, the leaderboard may accommodate the category but only if multiple people want it. Otherwise, this would be a "leaderboard" for a personal category (much like how there is no category for the 13 Missions as it would just have my run).
That being said, are you aware that you can simply manual save instead of QS/QL, correct? I hypothesize that no QS/QL simply puts you on the hook for listening to most of the dialogue and some of the more outlandish tricks will possibly be removed, but wouldn't necessarily detract from "an almost perfect run without trying too hard". If you were to have no loading/saving at all in your category, then you would just have the Autosave function set to the beginning of the chapter. This would turn most of the current run into "safety strategies" with a two minute penalty for significant missteps or, more likely, just a lot more resets for higher end runs, given how random the game is at high level play. If you disallow the ability to load Autosave function, good luck.
OK, as long as it doesn't appear for non-mods, it's good. I was concerned that I had an extra unnecessary option enabled somewhere. Thanks all. :)
How do I remove the "Player 1" and "You are" option from my speedrun submission form? I assume it has to do with the setting for "Runs" in the Edit game window, but I see no option to remove this entry and the Number of Players is defaulted to 1.