Commentaires
Connecticut, USAGioia6 months ago

When I started I had toggle on and would double tap shift to slide and stand up and then jump, but then I realized I could just press jump twice. I do what Randy said now but was able to do it to the same effect before, just depends on preference.

performance: Rage Simulator 2
Connecticut, USAGioia8 months ago

Time starts at 3.560 and ends at 86.200 at 25 fps to get a final time of 0h 1m 22s 640ms. Retimed using yt-frame-timer.

I noticed there wasn't an RTA for this and as I'm trying to beat it, I figured Id check what the RTA for it is if someone wants to submit it :)

Inconnu
Connecticut, USAGioia8 months ago

The original links to the game in the resources no longer work, does anyone have a download of V1 before sui glitch was patched?

Thank you :)

Connecticut, USAGioia10 months ago

whatchu watchin during this lmao

performance: The Master's Pupil
Connecticut, USAGioia1 year ago
Ce commentaire a été supprimé
performance: Duck Simulator 2
Connecticut, USAGioia1 year ago

idk but i just retimed it and got:

Time starts at 39.667 and ends at 518.333 at 30 fps to get a final time of 0h 7m 58s 667ms. Retimed using yt-frame-timer

soooo lol

Connecticut, USAGioia1 year ago

ive thought about it just dont have the time

performance: Superliminal
Connecticut, USAGioia1 year ago

nice

DuckyCabbage et Enternios aime ceci
Connecticut, USAGioia2 years ago

Heyo, was looking to get back into running this game and was gonna buy it on steam instead of playing it from the xbox game pass so i can use the auto splitter and i saw the demo on steam. I figured I would give running the demo a go; however, the demo on steam isn't the same version seen in the Demo Any% runs, it's the beginning of the full released game up until after we do the key skip. I couldn't find any downpatches or anything but if anyone has any info it would be greatly appreciated, thank you. -Gioia

performance: Porcelain Tales
Connecticut, USAGioia2 years ago

GGs sick run, I'm hella confused about the vampires movement though in the kitchen when you first went in. I feel like he shouldve been leaving by then but he turned to go back towards the counter. I understand he saw you but that shouldn't have triggered anything over there because he never fully lost sight of you causing him to wander.

performance: Aliens vs Ghosts
Connecticut, USAGioia2 years ago

Great run, and perfect job on the retiming. I checked myself and got the same exact times you did with the same start and end points, great job overall. I'm excited to have another runner, and best of luck!

performance: Apes vs Helium
Connecticut, USAGioia2 years ago

The great race between New Zealand and USA lmao, best of luck!

performance: Pearl Grabber
Connecticut, USAGioia2 years ago

Sick run, I really liked some of the movement you were trying to do/did. Makes me wanna run again haha

performance: Porcelain Tales
Connecticut, USAGioia2 years ago

sick run my man keep it up!

performance: Skull Burn
Connecticut, USAGioia2 years ago

I've always timed the same way. Start from the same frame when the text disappears (the sound doesn't even start until shortly after it starts flashing), end when the end screens pops up. I checked again and got the same time I originally posted, not sure but we may need to retime everything so they're the same if they've been done different.

performance: Skull Burn
Connecticut, USAGioia2 years ago

Time starts at 12.867 and ends at 38.433 at 30 fps to get a final time of 0h 0m 25s 567ms. Retimed using yt-frame-timer

performance: Skull Burn
Connecticut, USAGioia2 years ago

Sick run, but Time starts at 1.100 and ends at 28.067 at 30 fps to get a final time of 0h 0m 26s 967ms. Retimed using yt-frame-timer

performance: Superliminal
Connecticut, USAGioia2 years ago

what a legendary run, kudos to you!

YellowRat aiment ceci
performance: Apes vs Helium
Connecticut, USAGioia2 years ago

anytime :) nice run and nice name lol

Gioia_is_cool aiment ceci
Connecticut, USAGioia2 years ago

the only real difference is the tack shooter when it come to the OG map, do we need a new subcategory for 1.3.0?? Personally I think just a new category for the map and its modes accordingly; easy, medium, etc.

À propos de Gioia
Inscrit(e)
3 years ago
En ligne
today
Parties
181
Jeux joués
Duck Simulator 2
Duck Simulator 2
Dernière run 10 months ago
42
Parties
Apes vs Helium
Apes vs Helium
Dernière run 1 year ago
31
Parties
Duck Simulator 2 Category Extensions
Duck Simulator 2 Category Extensions
Dernière run 1 year ago
16
Parties
The Pedestrian
The Pedestrian
Dernière run 2 years ago
13
Parties
Liminal Ranger
Liminal Ranger
Dernière run 2 years ago
12
Parties
Hooked
Hooked
Dernière run 2 years ago
8
Parties
Aliens vs Ghosts
Aliens vs Ghosts
Dernière run today
8
Parties
The Master's Pupil
The Master's Pupil
Dernière run 1 year ago
8
Parties
Jeux suivis
Wizarducks and the Lost Hat
Wizarducks and the Lost Hat
Dernière visite 10 months ago
1
visite
The Sacred Acorn
The Sacred Acorn
Dernière visite 6 months ago
2
visites
Castle Crashers
Castle Crashers
Dernière visite 4 months ago
1
visite
Another Crab's Treasure
Another Crab's Treasure
Dernière visite 6 months ago
1
visite
The Master's Pupil
The Master's Pupil
Dernière visite 1 year ago
26
visites
Putter Golf
Putter Golf
Dernière visite 6 months ago
1
visite
Sker Ritual
Sker Ritual
Dernière visite 5 months ago
19
visites
Apes vs Helium
Apes vs Helium
Dernière visite 1 year ago
466
visites
Jeux modérés
Aliens vs Ghosts
Aliens vs Ghosts
Dernière action today
11
actions
The Sacred Acorn
The Sacred Acorn
Dernière action 4 months ago
10
actions
The Master's Pupil
The Master's Pupil
Dernière action 1 year ago
6
actions
Pearl Grabber
Pearl Grabber
Dernière action 1 year ago
4
actions
Porcelain Tales
Porcelain Tales
Dernière action 10 months ago
2
actions