Listen man. I'm sorry I rejected your submission, but rules are rules and the FCEUX emulator was found to be inaccurate about half a year ago, and subsequently banned from use for SMB1 and ROM Hack speedrunning. Honestly never considered this being an issue here as these boards are rarely used and have never had an FCEUX submission before, so I didn't even think about this situation happening. Please feel free to do more runs on an improved emulator like Nestopia, as you guys can obviously beat the game. I'm tired of seeing these patronizing posts on my forums. I understand your frustration, but this is not the way to go about it.
I remember coming to this realization a small while back and I was too scared to bring it up. In all honesty I think it should be changed because "technically" we are removing time that should count towards the final time. If there was a button we could press that would change all the times and add +0.166 I would say we press the button, but unfortunately it's not that easy. Definitely an interesting topic to bring up though.
I like the idea of timing without loads for Marihour. I think what could be a good idea is do what all the other categories do and have a time both with and without loads, and just use without loads as the base comparison. It might be worth at least bringing this information up with darb to see what he thinks; he doesn't sound like the kind of person to gatekeep a specific ruleset but idk.
There's no reason to separate leaderboards by framerate, as it's still the same game. NTSC/PAL is more than just a framerate difference since the actual gameplay is entirely different, which is the reason for its separation. If you really want to you can filter out runs by console, which should be enough.
The PAL version of SMB1 plays very differently to NTSC and has exclusive glitches, and it never really made sense why they were kept on the same leaderboard (imo). Recently the PAL version has had more attention and a lot of people wanted this leaderboard separation, so I finally went through with it. This only adds a new thing you have to select when submitting a run.
Gonna make this simple...
Except for extremely rare circumstances, there will never be more categories added to these leaderboards. You can run whatever categories you want and keep track of them however you want; it doesn't have to be on these boards.
Please never ask about new categories again now pls ok thanks.
Will probably just start deleting threads like this. They're unnecessary and usually cause problems. There are plenty of other less cringy ways to show your appreciation.
Speedrun.com is a good site and it organizes tied runs that were done the same day by alphabetical order of the video link and not a sensible way like what time it was submitted/verified, so the leaderboard kept getting messed up and out of order and some of the verifiers had to go back, edit the links so the runners would be in the proper order, and re-verify the runs.
As impressive as the run is, I don't think Beat 5-4 is a category worth celebrating, especially not in a forum post. No one needs to understand this accomplishment or anything. Also it took me like a day of attempts not 8 months of straight grinding. I'm happy that your excited about the run and happy for me but starting this thread was very unnecessary. I'll be locking it.
My PB is one frame off and I got 3 frames of lag in 7-4, so gameplay wise my run is an 18:58. I took a break from warpless to play any% and get 4:55, which is taking a lot longer than I was anticipating. I will grind warpless again for 18:58 and then 18:57 after I get 4:55.
Yes, I just noticed there was an issue since I saw a run a couple seconds off the record despite being about 17 seconds slower gameplay wise and seeing that made me realize that the Everdrive Pro has much faster load times. And yes, in my opinion that seems unfair to have about a 15 second advantage just because the Everdrive Pro didn't exist when I did my run. I have an Everdrive Pro and would happily use it for future runs to save the free 15 seconds of time save, but that's not the point I'm trying to make. The point is I don't think people should pay more on a better Everdrive just to not suffer from a load time disadvantage. What if people can't afford or don't want the Everdrive Pro? That feels very "pay to win" for me, which isn't what speedrunning should be. It should be based on who played the games faster. If these changes are made, then it feels more fair for everyone. I just wanted this to be discussed, if nothing is changed about this I'm not going to throw a fit. And if game order doesn't become an issue, then yes, add runs back that were previously rejected because of the game order sounds perfectly fair. I don't want this to be about me, I want things to be fair for everyone.
So something I've noticed (and had problems with in the past) is having an advantage playing on certain flashcarts with faster load times. The new Everdrive Pro saves a bunch of time loading FDS games over the normal Everdrive, which leaves people who don't/can't play on Everdrive Pro at a disadvantage. For example, I played my Famicom Trilogy run before the Everdrive Pro came out, so now my run is easily beatable just because of the new cart (a rough estimate comes to about 15 seconds of time save from the faster load times). Now I could easily do that since I now own the Everdrive Pro, but people who couldn't use the Pro would now be at a disadvantage. I was wondering if there could be a different timing method for runs that would eliminate this issue. My idea would be using the time of all the individual runs put together (without switch times) and using the full RTA time with switches as a secondary time (like what some leaderboards do for IGT; they use RTA as a secondary). I just feel like this load time advantage on certain flashcarts is substantial and makes it unfair to certain runners. It's less important for the longer multi game runs, but I feel shorter runs like trilogy runs do suffer a lot from this issue. What do others think?
If two people can play on it and it's a valid emulator (like Nestopia or FCEUX) yes.
Edit: FCEUX has since banned due to inaccuracies.
Sharing ROMs is illegal. You have to patch the original ROM yourself. Here's the link to the ROM Hack page. http://www.romhacking.net/hacks/4180/
The official NES Classic runs at a flat 60 FPS, while the regular NES runs at about 60.1 FPS, so it is slower to run on and there is no way to "fix" it.
There has never been an AISSON Warpless category, nor will there ever be one.
I've always thought hitting walljump pixel at all was banned and have reset in 4-2 if I've accidentally hit the pixel (even if I didn't lose the framerule because of hitting it). Honestly I don't know if that's actually a rule or not, I've just never risked it.