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fil: Heretic
FloatingHitPoint4 years ago

Mind = blown, would never figure it out on my own. Thank you!

fil: Heretic
FloatingHitPoint4 years ago

The game's engine is supposed to freeze the player after using the teleporter for 18 tics(half a second). However I have seen some runs where people could go through the teleporter and move immediately after that. I tried googling this thing up but found nothing. How is this possible?

fil: Heretic
FloatingHitPoint5 years ago

The change for episode runs sounds nice... But is there a way to get the IGT for map 8, that is, not tied to any particular source port? I tried googling up some ways to get time and difficulty data from LMPs, but so far the only thing I found is the breakdown of byte values in the files. Upd.: Well, there is a way to verify the difficulty, but LMPs contain nothing about the state of the game like stat screens, only player's inputs. In order to get m8 IGT there has to be a way to get rid of the episodes' endscreen within the game.

Upd. 2: I thinki that for episode runs the proof video should show the game played "live", as in, it should be the process of recording a demo, not the demo itself played back.

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