Considering that several versions of the game have very different setups in terms of how they run, levels, etc.. would it be appropriate to have additional categories for those older versions?
In B3313 0.9+, you can press a yellow switch in the Holy Yellow Switch Palace. I have one question though, how exactly does it use the RNG to edit your save file? Don't just cite random code, that's just like speaking in spanish to an english speaker. Explain how it actually works. Recite code if you want, just explain it so we can understand.
So apparently, a new semi-official release of B3313 has been given to the public. What should we do concerning it? Should we add new categories? Should we give it a separate page? Should it be a category extensions? Does this actually count as a release? The video of the release:
Newly Chris himself released a video with the description stating that he himself will no longer be "working" on the game, but that the "work" is now going to the other devs. In the same video, he linked the new version in the description.
On top of that, since the game has now changed significantly, I recommend to add categories for v0.9 (also called 1.0). Specifically Any% and 100% categories would work. Note that the hack has 178 stars. To get to the final boss, you need to go through the same route as v0.7, but you need to go in the back hole regardless, as the star door that used to actually be able to be opened now requires 13 red stars (There aren't even 13 red stars in the game). But going in the back hole in Peach's floor has a random chance to lead one to the Eternal Fort, which from there one can "beat" the game.
So we already have a 144 star category, it claims to be 100% completion, but is it? 144 Stars is all stars in the game but 1. This game has 145 stars to be collected. The extra star is the 100 coin star of TTM, which requires coin cloning to obtain. Can we at least add a 145 stars category to this game, or am I missing something?
Respawn Point Storage or RPS for short, is a glitch in peach's fury that makes use of save file deletion. To do it, delete the save file at the place you want to get back to next game, then as mario spawns, immediately Ground-pound-dive into the water. If done correctly, you should be able to get to the area you were just before you deleted the save.
Here's a video demonstrating it:
Unfortunately, I have decided no longer to do any public interactions on this game for this site due to Emulator rules being too limited to Make practice runs without my risking corruption of my save files in the game and other N64 games.
The Emu Category is not holding up for me. The rules require Project64 1.6 as an Emulator to use and only that one. That references a specific version of Project 64, in which that one is almost always corrupting my save when I use it. That is just, unacceptable.
I thought about this question when I realized that the Level Warp Glitch in the game could cause you to go to random levels once you exit the blue spheres stage. To back up my belief that a Credits Warp is possible here, the game has a level that is the ending to the game (for Sonic at least). The Level ID is this one here: $0D01. Could anyone make a TAS that uses this information to perform a credits warp or was I just over-exaggerating the Level Warp? I know that doing the level warp glitch is possible without debug mode. But hey, I may be even contributing to the creation of a new category!
The Setup for the FPG in 1-1 is probably sub-optimal. I think that it is faster not to do that setup.