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Kilkenny, IrelandClashCode3 years ago

I'm so close to finding a way to skip the end dialogue. Using the invisible collision I found if you can get on top of the wall you can jump outside and walk to the leave option. Currently brainstorming ideas that don't involve using cheat engine.

Also If you can get on top of the doors you can jump to the sides.

actually, another idea is that you might be able to jump over the trigger. It doesn't extend infinitely upwards. It seems to be roughly as high as the wall on either side.

AttacMage aiment ceci
Kilkenny, IrelandClashCode3 years ago

I messed around with it awhile ago, didn't get anywhere but definitely I would be interested if someone else wanted to take a look at it. I'm still working the idea of trying to jump across the gap from the beginning.

Kilkenny, IrelandClashCode3 years ago

Also I've started messing around using cheat engine, was able to give myself infinite jumps. Tried to see if there was a way to skip getting food. sadly both the button to open the elevator and to go to the next floor are deactivated. The button to go to the next floor activating is based on cooper's voice line after clicking on the call elevator button.

Also you can't skip the wake-up call, the ceiling is solid.

However, if you can get far left / right past the black lamp things in the corners at the roof you can walk around the trigger for the ending dialogue and the leave option still works.

Do post here if you have anything else I could try check :) (Side note: the infinite jump I used wouldn't be useful for cheating, I trick the game into thinking you're always on the ground so when you jump you don't get a boost like normal but stay at walking speed and kind of glide back to the ground)

Kilkenny, IrelandClashCode3 years ago

I found something really weird. At the roof if you get on top of the couches far left / right and then jump around a bit near the far corner near the wall you'll get warped on top of some invisible collision. Not sure if it has any skip potential, just documenting what I found. Maybe there's more points where this happens?

Kilkenny, IrelandClashCode3 years ago

Rip, was able to jump on the railing where you switch platforms on 5_01. sadly at least I couldn't get across with it. Was thinking there might be a way to get bumped up by the lip of the edge or something. Also messed around jumping on the tracks seeing if you could chain 2 jumps together.

Randomly was jumping on the plant in the far left corner just after you come out of the pod and it launched me to the other side.. doesn't do anything but it was weird.

Kilkenny, IrelandClashCode3 years ago

Major skip 3_08: You can just teleport to white on the left from the start. Then stand near the edge and you can grab blue through the wall near the light strip. Finish normally from there.

I estimate this saves ~17-18secs

Kilkenny, IrelandClashCode3 years ago

Minor skip 3_05: The beginning is the same except you leave orange and only take green into the next area. Teleport across. Then stand roughly on the edge / pipe and aim for the middle top of the green teleporter. You should get teleported to it, stuck in the celing and bounced to the other side. Get blue teleport back leave green grab blue jump over to put it on the far block and finish normally from there.

It saves about 7-8 seconds compared to what is done on the leaderboard. But if the strat currently used was done correctly then I estimate this saves ~2-3 secs

Kilkenny, IrelandClashCode3 years ago

Skip Idea 3_03: You can collect red from the pit and destroy it in green. Then jump on the white cube, stand on the right and you can get orange. teleport over swap orange with white swap white with green and finish from there.

Looks like it's actually slower, do test it for yourself though.

Kilkenny, IrelandClashCode3 years ago

trying to find a skip for 5_01. I've messed around with the teleporters, was able to kinda clip my head through the ceiling above but I just get shot straight back in bounds.

Also the part of the train platforms where it goes slightly bigger left and right if you rub up against that wall random objects, floor etc become black and fade in and out of existence. Probably just a faulty texture mask but you never know.

Also tried rotating the level and restarting as it saves the rotation but it either softlocked me in the starting pod or I was able to glitch throuhg the door and get stuck with the door on the floor and the thing that moves you between the platforms far away on the ceiling.

Kilkenny, IrelandClashCode3 years ago

Wasn't able to add a guide as I'm not admin. I instead Compiled them into 1 forum post. I'll use that from now on.

Kilkenny, IrelandClashCode3 years ago

4_08 Semi Major Skip: Instead of using the white teleporter to go to the room to get green you can jump right without having rotated anything to get red. Swap it at the entrance and then teleport with white up to go get green. From there you can teleport with green over, swap it in the window get red and carry on as normal.

Minor Skip 4_08: (If you're not doing the above skip) In the area where you keep switching between white and green to get to red. Instead of doing 4 teleports you can just do 2 and look up to get red.

Minor Skip 1_05: In the room to the right instead of going around on the platforms to the right you can do a tight jump to the left stand on the orange platform begin jumping right and collect orange and then carry on as normal.

Semi-Major Skip 2_01: In Floor 2 Level 1 instead of completing the red and white puzzle you can go to the corner opposite where the green cube is. If you then jump and look at the right angle you can just about see a few pixels of the green cube to collect it and finish the level.

Minor Skip 2_10: At the first lined pane of glass at the top of the stairs you can jump above it to collect red / green. If you aim (kinda hard to see in the image) roughly at where the fourth line on the second lined pane of glass meets the black wall you can just about jump above it to get a swap. https://imgur.com/a/GxIfNh5 The jumping can be a bit random but with a medium jump you have a tiny window to put it on the rotary thing or with a high jump you have a slightly bigger window.

I estimate it saves ~2secs if gotten first try but it is very difficult and probably not suitable for RTA.

Kilkenny, IrelandClashCode3 years ago

I've been messing around with finding a line up. At one point I got it 3 times in a row and some other times I got it 2 times in a row but even with a line up it still felt nearly random whether I got the distance / right angle.

Kilkenny, IrelandClashCode3 years ago

Yeah, Sounds about right seeing as the hotel area is pretty much an autoscroller.

Not sure about using the door opening as a starting point though. It would be difficult to see when that happens as it's slightly faster to jump under the door as it opens.

Difficult to choose something else. Only idea I had was the first frame the phone is flat / facing you? Taking this from the perspective of clicking restart challenge before starting.

Kilkenny, IrelandClashCode3 years ago

I'd be interested in doing Floor runs before thinking of attempting full game runs. Is there a start / end decided? Do you just do the floor or do you have to do the food / elevator as well?

Kilkenny, IrelandClashCode3 years ago

Got it twice in a row. It seems there's some sort of momentum in the game? It's minuscule but it's there. So you need to move first then jump, land so you get shunted down a tiny bit, this (I think) gives you enough speed to make it. If you want an easy setup you can die to do it, lines up quite well. Or stand roughly where I did for the second one :) GL

MrLogout05 aiment ceci
Kilkenny, IrelandClashCode3 years ago

I cleaned out alot of video files, seems that was one of them. If I ever play through the game again I'll try record it.

MrLogout05 aiment ceci
Kilkenny, IrelandClashCode3 years ago

Just to start off.

at ~10:30(not my vid)

instead of doing the stuff with the water you can do a pixel perfect jump to the ladder. I did it on controller. I'm not sure if you can hold up on keyboard so the timing to climb the ladder can be tricky. If done first try probably saves ~20-30secs

MrLogout05 aiment ceci
Kilkenny, IrelandClashCode3 years ago

Not sure what's happening but near the penultimate booster pad I keep getting slowed down often, even though I'm not getting hit by any bullets and I doubt the game is lagging. Doesn't happen all the time but it's enough to ruin alot of runs.

Any ideas? Seems to lose me ~2-3 secs.

Kilkenny, IrelandClashCode3 years ago

Credit to RamenKidd. Posting here to keep everything in one place. Saves ~2-4secs but can be a little awkward.

Kilkenny, IrelandClashCode3 years ago

In blue beyond in the first area with the timer puzzle you can do another wall jump like in the great outdoors to get to the teleporter saves ~8-10secs

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