Any% remastered : Sub 31 Any% mobile : Sub 30 100% either : sub 40
What do you guys think?
We'll keep this updated. anything with "(Banned)" in it is banned in no skips. Prepared by inakilbss. if there is anything missing. reply to the thread, preferably with a video demonstrating the skip(s). We'll keep the post updated
Warm Up: Jumping down from start (banned) U-turn skip (banned)
Beginner: Skipping last ramp before each bridge
Intermediate: Double corner cut Small ramp skip after tube #2 Trap jump (banned)
Dizzy: Tube #1 skip (banned) Alternate spiral entry (banned) Spiral skip (banned) Water wheel skip (banned)
Tower: Path swap (banned) (useless) Tube #1 to Tube #2 (risky) (banned)
Up: Tube #2 skip (banned) Loop skip (banned) Boost ramp detachment (banned) Finish line jump. (Banned)
Neon: Light peg skip (banned) Spiral skip (banned)
Expert: Big ramp to goal (very hard) (banned)
Odd: U-turn #1 skip (banned) U-turn #2 skip (banned) Left-gravity #1 skip (banned) Left-gravity #1 to left-gravity #2 (banned) 8-ball #1 to twin spiral (banned) Left-gravity #2 to goal (banned) Right-gravity #2 skip (banned)
Toob: Tube #1 skip (banned) Upper path skip (banned) Tube #6 skip (banned)
Wobbly: (Woobly) Start to Tube #1 (banned) Tilted U-turn skip (banned)
Glass: Small turn skip at beginning Bridge to nowhere (ridiculously hard) (useless) (banned)
Sky: Pre-magnifier skip (banned)
Master: 1st cycle bridge (banned) Bridge drop (banned) Hammer skip (banned) Tube #4 skip (banned) Arch & catapult skip (banned) Catapult skip (banned) Tube #5 skip (banned)
Impossible: Catwalk #1 skip (banned) Catwalk #3 skip (banned) Tube #2 skip (banned) Catwalk #4 skip (banned)
I think you should try full game runs too. I think you could get some good times there :)
IL Runs are full seconds because of Speedrun.com not yet implementing differences in timing intervals between IL and Full game runs. This means that both Level Runs and Full-Game runs are treated the same for timing for all games. When this is changed I'll be rolling out changes in response.
To make this easier I'd suggest putting the time including decimal point timing in the description. It will be deleted from the description when mass edited in the update of speedrun.com. Milliseconds will be even better if possible.
Ideal Description : WOOO PB Finally Beat Brofessor. (1:13.21).
As for not including Remixed, I personally don't see it being a category. This is more of a "For Fun" Mode put into the game anyways. If you'd like it to be a feature you can always hit me up on discord, twitter DMs, or PM on this website after it's implemented.
I'll edit other notes in this post as they come up. This post will remain locked so only mods can add to this thread.
[Sticky][Locked]
My idea would be to have categories like all levels any% for players to complete. These could be complimented by the already existing subcategories.
Title says it all. I was wondering if you guys could add skip and no skip subcategories.
No skip would be to use the entire intended route and hit all checkpoints. It would also to be not to skip and roads at all, which includes cutting corners
Be it old dungeons or new dungeons this is a place to suggest them to our level leaderboards.
As it stands this is recognized as the official speedrun.com page for MineZ. Both Fridge and I are Moderators of this page however I am not a wiki editor of shotbow. Those would be the people listed below (Shotbow Names)
-Fridge2177 (Fridge in Speedrun) -Andrew323 -Mosh_Von_Void -RedBanHammer
Efforts will be made to sync both this leaderboard and the wiki.
Please leave a reply on this thread with the run link(s) and your name. Alternatively you can PM me on Shotbow.net
Okay so with research on my LG G5 android phone, My Asus ROG Strix GL753VE-DS74 laptop, and my Stock Playstation 4 model CUH-1115A. I have noticed discrepancies with timing. Mainly in the loading screens. PC version and Android Version load almost identically with small time differences between however PS4 lags far behind in loading time. so here's the options
We have IN GAME TIME, set as the main timing method. This would only include time recorded in the in game timer. So map selection screens, loading screens and pauses won't count. All existing times will have a calculated in game time assigned to it and all future runs will have in game times added or submitted with the runs. This however may change rankings and make submitting a more complicated task.
Secondly we have IN GAME TIME, set as a secondary timing method with RTA Staying the primary timing method. This will ensure that our times and rankings stay the same while In game time could still be compared. this could be the simplest way of implementing in game time without making it the primary timing method. All full game runs will still be ranked by RTA.
lastly we have nothing changes and RTA stays as the primary timing method with no implementation of IN GAME TIME at all. This will ensure all our times and rankings are the same as before. However some players (Namely Covert) will have a disadvantage in timing.
EDIT: Proof of loading time differences ( )
So you vote in this thread by replying a number for the following
1-Implement In Game Time as the primary timing method 2-Implement in Game time as a secondary timing method 3-Do not implement In Game Time at all
You can post speculation on loading times here. I'll edit post with my findings
HELPFUL FOR TIMING Level WITH cutscenes : 1,3,5,8,9,11,13,17,19,20 (TESTED ON ANDROID) Levels WITHOUT Cutscenes: 2,4,6,7,10,12,14,15,16,18 (TESTED ON ANDROID)
How I timed PC: I used livesplit.started timer upon hitting hit level for those without cutscenes. I also started the timer when I skip cutscenes on those levels that do have them. I pause timer when leo spawns.
1m11s - PC Will time later, Seems on par with PC - Android Will time later, Significantly slower than PC - PS4
For now I'll call it slope-speed. but Rezura was going faster up those slopes than any other runner I've seen
Can we have a NG True ending category? That would be going off of fresh saves and doing the 3 playthroughs to get the true ending. Would be a decently fun run... maybe
Alright ladies and gentlemen. I have been in the talks of doing a big race for a bit now and I think it is the time for action. The first ever Leo's Fortune Community Race will take place on June 16th, 2017 at 10AM EST. We will be racing over Speedrunslive.com and I'll provide links to any help pages I can find.
SIGN UP HERE: https://goo.gl/forms/qUEY3vmhdYnVoMn73
What you'll need is the following.
-A splitter, I recommend Livesplit. -Streaming Program, I recommend Xsplit or OBS. -IRC Client, I recommend MiRC
And here's some links to help out
SRL FAQ : http://www.speedrunslive.com/faq/ The SRL FAQ will help you out with using the IRC client as well as the racebot commands.
Livesplit website : http://livesplit.org/ The Livesplit website provides all download links of the splitter as well as useful FAQ and information on everything about the splitter
Open Broadcast Software [OBS] Website : https://obsproject.com/ The OBS project website has the download links, forum pages, FAQ, and help pages to make sure you know your way around OBS and streaming from a PC.
Xsplit website : https://www.xsplit.com/ The Xsplit website has the download links, FAQ, Features info, and support pages needed to help you know your way around Xsplit and streaming from a PC.
mIRC website : http://www.mirc.com/ the mIRC website has the download links, about pages, and help pages needed to help you familiarize yourself with IRC chats.
mIRC guide: A video guide that will help you with using mIRC.
Hey, I noticed that there is "time without loads" most games that have this also have either a load remover or autosplitter. would that also be the case with ziggurat???
Every Runner or future Runner should join this to discuss any strats or times
You can download discord at discord.gg P.S. if you're installing on windows 10, run installer as admin.
This is a thread for any and all differences between play and play+. I'll start by listing what I found to be different
-Speed. It is generally faster in play+ and is dependent on multiplier. (generally it's 1X and 2X multiplier having the base speed than 3x having base BPM + 4 BPM and 4x having base BPM + 8 BPM.)
- Cutscenes. in play+ you cannot restart checkpoints therefore you cannot skip cutscenes. you can in play however
- Death. In play+ death finishes the level as a failure on whichever checkpoint you were on. in play it just restarts the checkpoint.
- HP. in both modes you have 2 HP. but in play you only need a bonus note to regain your shell, in play+ you need to get a bonus while on a X4 multiplier
There is good reason to believe that play+ is fairly faster (around 25 minutes faster in rough estimate), however that would be a deathless run.
Not necessarily a bad thing, but blastphamousHD did a reaction video to one of finaths runs (the 9:21 one). So far it has 164,790 views. Enjoy watching him get baffled by the run :)
Would there be any possibility to make an all collectibles category? It would bring forth a bunch of new routes and make for an interesting run,