Commentaires
performance: Unless
Toronto, ON, CanadaBluishGreenPro3 months ago

Nice! Pretty clean run all things considered.

Toronto, ON, CanadaBluishGreenPro1 year ago

Thanks for submitting your first run!

Toronto, ON, CanadaBluishGreenPro1 year ago

I didn't end up having time to implement this idea; it's going to have to be something I keep in mind for future games I develop, but in that case, I likely won't have the issue in the first place because I'll just optimize the game to run better in the first place : / What we could do instead is take the time from the first frame the timer is visible (not covered by the load-screen transition) and subtract this from the final time?

Toronto, ON, CanadaBluishGreenPro1 year ago

Nice run! It seems you’ve really got a feel for the optimal paths in each level. You should have a sub-6 soon!

olivrser aiment ceci
Toronto, ON, CanadaBluishGreenPro1 year ago

Nice run! One of the first I’ve seen submitted from CoolMathGames

ieatwater9 aiment ceci
Toronto, ON, CanadaBluishGreenPro1 year ago

Hey, welcome to the leaderboard! I updated the platform to say “Web” because “PC” is for the downloadable EXE version of the game

olivrser aiment ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

Great run, but at the end, I think it is possible to thread the needle and jump past the skull on the left

Inconnu
Toronto, ON, CanadaBluishGreenPro2 years ago

There was only a handful of mistakes; this was quite an impressive run! I think you’ll benefit from following the path of the non-butterfly run for 5-3 and 5-5

InsertCoolUsername aiment ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

@imma_luck_out_nows I would prefer if you removed the name of the other runner entirely

Toronto, ON, CanadaBluishGreenPro2 years ago

@imma_luck_out_nows Please change the name of your YT video so as not to antagonize other runners

Toronto, ON, CanadaBluishGreenPro2 years ago

Congrats on your first submitted run!

Toronto, ON, CanadaBluishGreenPro2 years ago

Well done, welcome to the leaderboard!

Toronto, ON, CanadaBluishGreenPro2 years ago

All runs require a video to be verified because it would be easy to edit a photo or manipulate the game files to alter the time shown.

olivrser, GUSE0, et pro_janus aime ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

Hi, I’ve verified this run for now, but in future, please use the in-game timer (since it is accurate to more decimal places)

InsertCoolUsername aiment ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

First DEATHLESS run! Let's GO!

pro_janus aiment ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

There is a huge time loss when starting Infinite Descent (ranging from 5-10 seconds) and further time losses per each death. I would LOVE to fix this lag, but it would take a LOT of effort; so I’m going to see if I can post a new build of the game which starts the timer from the moment the player actually gains control (possibly measuring from “first input”?) Thoughts / Suggestions?

GUSE0 et pro_janus aime ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

Woah! Only 3 deaths! At 5 seconds each lost per death, a "Deathless" run would certainly be sub-5

pro_janus aiment ceci
Toronto, ON, CanadaBluishGreenPro2 years ago

If you go into the Options, you can enable Speedrun Mode which will clear the fire and eliminate the need for the Butterfly

Toronto, ON, CanadaBluishGreenPro2 years ago

Here it is! Sub-Six, with lots of potential to go lower

Toronto, ON, CanadaBluishGreenPro2 years ago

Congrats on Submitting your first run! I’d recommend going into the Menu and enabling Speedrun Mode to speed up level transitions; they add up over the course of the run

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