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Connecticut, USABearpigman7 years ago

Some of the big ones I find:

-Tossing the car keys while waiting for Jack to get out of the burning car in Jack 1 (double helpful so I don't accidently use the car keys on the dissection room door with 5 molded running behind me) -While waiting for the deputy is a great time to mix up some first aid kits, open the item box to get any 'new item' notifications out of the way so you can mash through it later on -the happy birthday puzzle has TONS of wait time so you can move your cursor to the candle/valve handle for fast mashing -repairing the broken shotgun using the kit under the house saves you two crucial inventory spaces (and does more dps overall) at a time when you should have all 3 dog heads and the scorpion key weighing you down -it may be tempting to ditch the scorpion, crow and snake key at an item box since you can't discard them, but remember the mandatory inventory dump at the happy birthday room -After the happy birthday room, sort the inventory box, guns, ammo and healing are all next to each other, and the crank and d-arm are right next to each other

Some of these are pretty obvious, but I kept em for posterity anyway

Connecticut, USABearpigman7 years ago

Hi all, new to the forums so sorry if I ask any dumb/obvious questions

So I usually run Any% standard NG, and just recently discovered the existence of the repair kit under the house near the RV. The route I normally used had you go from Jack 2 to the recreation room to get the broken shotgun/blue dogs head->main hall to swap the broken shotgun for the normal shotgun and get the pendulum->Dining area to get the white dog's head.

Now I know we get the shotgun to save time on Marguerite, but I'm trying to determine which is faster: swapping the broken shotgun for the normal, or repairing the broken shotgun into the more powerful shotgun (but only holds 2 rounds). So far this is the list I've made:

Standard Shotgun (M37): -Holds 4 shots instead of 2, so needs to reload less -Comes with 4 rounds already in the chamber, so it's like getting 2 shells for free -Can avoid having to get the repair kit under the house (honestly, getting the repair kit takes about as much time as swapping one shotgun for the other, so not a terrible amount of time saved)

Repaired Shotgun (M21): -More powerful than the M37, can kill a standard/four legged molded in one shot or take out Jack's eyes in 2 shells each -Holds 2 rounds instead of 4, but has a faster reload animation and fires as fast as you can pull the trigger (useful for bosses) -Gives you two free inventory spaces since you don't need to swap shotguns -Routing for it is more efficient: you can go from Jack 2, get the pendulum->recreation room for the shotgun and blue dog->drop off the broken stairs to put you right at the dining hall. Saves a trip from the recreation room to the main hall to the dining area

In any case, I shaved a bit of time off my pb when I used it, but I could have just had a lucky run. I was wondering what everyone else's opinion on it was?

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