Post any ideas for speedrun-related features that you would like to see in an update to Not the Robots.
Currently planned features:
¤ In-game timer for Campaign and Operations mode, showing your final time in the Results screen
¤ Special global "speedrun" overlay with a multi-round timer and some other special features
¤ All in-game timers will ignore loading screens
¤ Multi-round timer will optionally ignore time spent in menus
¤ Players will not be allowed to spawn when a level loads until the loading screen is finished fading out
¤ Option to force the game to spawn a Sprint or a Sprint+ (if unlocked) in the first level of a Campaign or Operation (unless getting one would not normally be possible)
(Somebody let me know if this post is in the wrong place)
Hey there, so I'm Eli, and I'm not a speedrunner, but I made a game called Not the Robots.
http://store.steampowered.com/app/257120/
It's a roguelike-style game with a focus on pacifist-stealth-action. Instead of backstabbing guards and jumping off of roofs, this is a game about eating furniture. You have to eat a certain amount of the cover in each level before you're allowed to win.
The game's normally $10, but I'm interested in getting the speedrun community involved in the game because I think it has really compelling high-level play. It's a roguelike, so it's got a lot of random generation going on, but careful consideration has been taken to try and make the results are consistent, controllable, and fair as possible.
It's definitely a challenging game, though.
If you send me a PM or an email to my username at gmail, I'll give you a free Steam key (the email is going to be the easier way to reach me, since I'm not a regular user around here).